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Unity Cloud Build App is Crash

Discussion in 'Unity Build Automation' started by churapps_yw, Feb 24, 2021.

  1. churapps_yw

    churapps_yw

    Joined:
    Jul 9, 2018
    Posts:
    6
    I'm having a problem with apps built with Unity Cloud Build crashing.

    Only apps built with Unity Cloud Build crash on both iOS and Android. We have confirmed this on multiple devices and OS versions.
    If you generate an XCode or Android project from Unity and build it directly, it won't crash.
    If I play the game part where multiple Spine animations are played and deleted for about 2 minutes, it crashes.
    Exception Type is EXC_BAD_ACCESS(SIGSEGV).
    Unity version is 2019.4.6f1.
    Spine version is spine-unity-3.8-2021-02-11
    The version of Spine I'm using is spine-unity-3.8-2021-02-11. - I've checked the profiler in Unity, but I haven't found any movement that I'm concerned about.
    I also asked Spine support, and they said that SIGSEGV should not occur in the Spine process.

    I'm not sure what's wrong or how to fix it, and I'm having trouble.
    I would like to use Unity Cloud Build if possible.
     
  2. churapps_yw

    churapps_yw

    Joined:
    Jul 9, 2018
    Posts:
    6
    I also asked a question on the Spine forum, and it was resolved.
    It seems to have been caused by a StackOverflowException due to the fact that I was executing Spine's animation execution function quite frequently (almost every frame).

    I don't know why it didn't crash in normal builds, but only in CloudBuid.
    In any case, it no longer crashes.