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Unity Cloud Build and Photon

Discussion in 'Unity Cloud Build' started by flecheria, Jul 13, 2019.

  1. flecheria

    flecheria

    Joined:
    Apr 25, 2019
    Posts:
    2
    Hi
    I'm trying to porting from Windows to iOS a project made with Photon PUN and compile with Cloud Build.
    I notice that every time a share to project the scriptable object for PhotonServerSetting loose the information about region, version app id etc...

    It happens using both Collaborate service or github.

    Is it possible for scriptable object loose information in this way?
    Someone else have already found the same problem wth Photon?
    I would like to investigate furthuer the problem (and the solutions of course)

    Thanks
    Paolo