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Question Unity Cloud + Addressables

Discussion in 'Addressables' started by unity_YETQC64ayR6fvA, May 22, 2022.

  1. unity_YETQC64ayR6fvA

    unity_YETQC64ayR6fvA

    Joined:
    Oct 14, 2021
    Posts:
    2
    Hello everybody,
    I am having a problem with the remote assets when doing Unity Cloud Build.
    For each cloud build to work I need to download their Addressables files ServerData and upload them to the AWS s3 server.
    Also, the local build got different ServerData files too.
    But I actually didn't change those remote assets at all so my wish is to only upload those files from ServerData once.
    But I am not sure how to do it
    I tried uploading the bin file to the git as well and to use the "Yes, I'd like to update a previously built Player with new Addressable Content" but it broke the static local Addressables.
    plz help :(