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Unity Cloth component problem

Discussion in 'Physics' started by Acatist, Dec 28, 2019.

  1. Acatist

    Acatist

    Joined:
    Jun 7, 2016
    Posts:
    45
    Hi everyone. I am trying to move this cape realistically through the Unity Cloth component. I've been watching several videos about this component and also the documentation. But it makes this movement so weird and does not stay "hanging" naturally, as I have seen in the videos. I attached a video made by me, showing the problem, and also two images: The first one shows the configuration of the vertices; and the second one, is an error related to the incompatibility of the Mesh collider with the Rigidbody of my character, but still the Cloth component works (although it works badly) and there is no more Collider mesh in the whole object, nor in its children . Does anyone know what could be the reason for this problem and how can I fix it?

    Image1:
    https://imgur.com/Hfy28A4
    Image2:
    https://imgur.com/GLrd1kf

    Video:
     
    Last edited: Dec 28, 2019