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Unity Character Animation GDC 2012 Feature Preview

Discussion in 'General Discussion' started by SquiggleDome_2, Mar 7, 2012.

  1. SquiggleDome_2

    SquiggleDome_2

    Joined:
    Nov 11, 2009
    Posts:
    84
    I totally did not not see this coming. What do you guys think of the upcoming Character Animation system for Unity3D?

    Here's the summary of features:
    • Animate avatars with state machines, blend trees, and animation clips
    • Use animation from provided templates, asset store, or import motion capture data
    • Design once, re-use animation rigs for multiple characters
    • State machines show avatar's actions and update live during play
    • Blend Trees create a wide range of motion possibilities out of few animation clips
    • Automatic Control Rigging
    • Contextual IK Rigging allows characters react to environment
    http://video.unity3d.com/video/4655480
     
  2. Starsman Games

    Starsman Games

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    Jan 30, 2011
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    2,152
    They talked about it in the last conference.

    Im not sure what to think about the designer, I am learning now the Blender designer. Not sure if this will be any easier than blender but I think I may just keep doing my animations there since I do rigging and modeling already there.
     
  3. actuallystarky

    actuallystarky

    Joined:
    Jul 12, 2010
    Posts:
    188
    This is really, really good. While the low-level aniamtion access that Unity already provides is good for simple games I've been really wanting a proper animation state machine.

    I'd been envious of UDK's animtrees for years but this looks to leap-frog that tech by a wide margin. Nice work UT!
     
  4. Jessy

    Jessy

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  5. janpec

    janpec

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    Super awesome, proper IK solution was just what was needed.
     
  6. n0mad

    n0mad

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    That state machine + IK full management sure looks very interesting ...
    Lots of saved hours incoming ^^
     
  7. Farfarer

    Farfarer

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    Aug 17, 2010
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    Proper IK will be a godsend, this is great.

    The animation stuff... it's neat but I think it actually looks more complex than my raw code is :p
     
  8. Schlumpfsack

    Schlumpfsack

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    hope it will not be a pro only feature :(
     
  9. n0mad

    n0mad

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    Considering the sophistication of the tool, you can expect it to be.
     
  10. Schlumpfsack

    Schlumpfsack

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    at least a "lite" version like rigging, animating and retargetting would be cool. No need for the blendtrees etc.
    but i guess i just dream here....
     
  11. n0mad

    n0mad

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    A lite version could make sense ;-)
     
  12. TehWut

    TehWut

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    That's neat, would be really useful for my game. But is it a priority? ;)
     
  13. FiveFingers

    FiveFingers

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    Oct 15, 2009
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    I saw the video and I must say I was impressed overall by the IA of the character as well as the animation mix stuff with the graphical state machine, all that is awesome.

    I'm coming back now from the Italian Indie Developers party and more than an half of the teams were using unity !

    I must say I'm impressed and happy with the growth of this marvelous company.
     
  14. thempus

    thempus

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    Is it possible to control facial animations as well with that system or do you need something else for that?
     
  15. S0ULART

    S0ULART

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    Jun 14, 2011
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    Is there a need for locomotion system since they mentioned
    "contextual IK rigging"? look over here:

     
  16. Swearsoft

    Swearsoft

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    Mar 19, 2009
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    1,632
    Yep. Funny isn't it that a visual tool start looking more intimidating than actual code after a while?
     
  17. dogzerx2

    dogzerx2

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    the demo looks completely awesome!!
     
  18. KRGraphics

    KRGraphics

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    I hope i can use my own rigs with this... :)