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Unity Character Animation Feature

Discussion in 'Announcements' started by Thomas-Pasieka, Mar 7, 2012.

  1. AaronC

    AaronC

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    I'd like to see a demo of how indie users could use this. In Motionbuilder IK is essential (for me personally) for posing animations, I can imagine not having this would be really disadvantageous. If there was a video showing how it worked for non-pro users that would be ideal.

    ~AC
     
  2. makeshiftwings

    makeshiftwings

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    I'm really excited to try this. Definitely what I'm looking forward to most in Unity 4.
     
  3. outtoplay

    outtoplay

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    And maybe.... be able to copy a keyframe or anim curve in the anim editor? Please?
     
  4. SinisterMephisto

    SinisterMephisto

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    Seems people want a unified game making solution like blender. Game engine , animator and modeler.
     
  5. HolBol

    HolBol

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    That's not a question :S.
     
  6. amit1532

    amit1532

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    ok.
     
  7. SevenBits

    SevenBits

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    I totally agree. I need to see how to set up Mecanim using only Free features. Unity 4 is a rather large change for me, and I want to know exactly how everything is going to work.
     
  8. goat

    goat

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    How can those football animations be considered realistic without a few of these?

     
  9. Pix10

    Pix10

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    Is Mecanim getting some decent integration with NavMeshAgents? I've seen no mention of this anywhere else, and NavMesh stuff seems to have had very minor mention in the 4.0 announcement.
     
  10. duke

    duke

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    Is there a guide to rigging for this system (naming conventions, etc.) so we can prepare for this earlier?
     
  11. winterkewl

    winterkewl

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    +1 if we are going to need to change our animation pipeline / rigging it'd be good to know ahead of time. Thanks!
     
  12. KRGraphics

    KRGraphics

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    I agree with this too... I;ve have to rebuilt all of my character rigs so this would be a good time to know about this...
     
  13. HeadClot88

    HeadClot88

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    I would like to know as well.

    :)
     
  14. AaronC

    AaronC

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    It is encouraging to hear one of the Kaydara original developers is working for Unity on this. I love motionbuilder, it is an app that was way ahead of its time.

    ~A
     
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