Hello, first time posting here, and for the record, I just started one month ago using Unity, and since I have no coding background, I've been using Visual Scripting. It's a tool I'm having fun with, and I find it often intuitive. But, I've been having this bug that is preventing me to proceed smoothly with my project. I have some prefabs, and some of them are loaded directly into the scene. I'm using several subgraphs. When I take a prefab (in this case, an enemy) into the scene, no issue. But once I run the game, sometimes (not always, and not necessarily in the same place) a subgraph will be changed to another one in the enemy in the scene. It will remain changed even after quitting the game. The prefab stays as it's meant to, but I need to delete the enemy from the scene and put it back. And, more often than not, it will do the same thing again. I'm pretty sure it's a bug and not an intended thing. I wonder if it's a known thing? Is there anything I can do to prevent this? I started the project on 2021.3.4f1 and I have updated to 2021.3.6f1. The issue has been there in both versions. I'll upload a picture to compare what the prefab looks like and what the enemy's script graph looks like once the bug occurs.