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Unity-Chan assets by Unity Technologies Japan now available

Discussion in 'PSM' started by mehulshukla, May 20, 2014.

  1. mehulshukla

    mehulshukla

    SCEE Dev Support PSM

    Joined:
    Nov 6, 2013
    Posts:
    21
  2. blackbird

    blackbird

    Joined:
    Aug 9, 2011
    Posts:
    588
    one question can we use model in a commercial game like a guest apparance ?
     
    Last edited: May 20, 2014
  3. jesusluvsyooh

    jesusluvsyooh

    Joined:
    Jan 10, 2012
    Posts:
    375
    Similar question to blackbird, i've looked at the documentation, terms, licences etc.
    But to simplify it for myself and overs. 2 questions.

    Question 1:
    If i wanted to make a Unity-Chan game, lets say, "Unity Chan Block Breaker" but included the licence unity chan logo image and terms in the games 'credits', am i able to make the game staring the character? Is the game allowed to make profit?

    Question 2:
    The character is around 20,000 tri's / polys. A bit high for mobiles, is the character allowed to be slightly altered? (lowering poly count, or coloured socks for example) As long as the original licence and credits information is there in the game?
     
  4. blackbird

    blackbird

    Joined:
    Aug 9, 2011
    Posts:
    588
    you can reduce the polygone number by using he optimization mesh option in unity is available for free users too
     
  5. jesusluvsyooh

    jesusluvsyooh

    Joined:
    Jan 10, 2012
    Posts:
    375
    Haha that will only lower it by a few hundred at most, the characters mesh is 20,000. I was thinking of manually optimising, i could get that character down to 3000 easy without much detail loss. But i'm not going to do that if its not allowed, or that we can't use the character in 'commercial' games >_<
     
  6. blackbird

    blackbird

    Joined:
    Aug 9, 2011
    Posts:
    588
    as far i stressed my vita it's a beast in generating high polygone models the biggest issue in unity-psm are the shaders(shadow and light casting issue) and the lighting (directional light use too much draw calls) ...
     
    Last edited: May 20, 2014