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Unity can't make good Triple A games?

Discussion in 'General Discussion' started by Valkronos, Mar 21, 2015.

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  1. save

    save

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    If he can do this, anything is possible.
     
  2. thxfoo

    thxfoo

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    Of course this is very impressive for mobile.
    But you clearly realize that this does not compare to a fully blown PC version of Assassins Creed. E.g. if the city is much larger you need a custom culling solution.
     
  3. Ryiah

    Ryiah

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    Until someone tries we won't really know for certain.
     
  4. shaderop

    shaderop

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    Even if one were to accept the definition of AAA as games with the highest possible budget, then that would make Unity's suitability for AAA even more irrelevant, because, again, most of us will never have that kind of budget.

    It's like owning a 1990 Honda Civic and worrying about not being able to travel faster than the speed of light.
     
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  5. HemiMG

    HemiMG

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    I guess this won't be settled until one of us makes a few million dollars and uses it to fund a Unity driven game.
     
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  6. angrypenguin

    angrypenguin

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    Why does the size of the city have anything to do with the target platform? And, while I haven't gone huge myself, I strongly suspect that after a certain point in scale the issue is more about content generation than performance management.

    And, even I've made stuff like that "custom culling solution" in Unity before (again, not for anything that huge). For starters it's not hard (as long as it's designed in early), and keep in mind that you'd have to do it regardless of engine. It's not to fix a Unity-specific shortcoming.

    Tacking "for mobile" on the end of a compliment doesn't mitigate it. Especially if you're then going to talk about PC development, where GPUs are powerful, storage is aplenty and fill rate is coming out of our ears.
     
  7. drewradley

    drewradley

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    Pillars of Eternity had a budget of 4 million. Wasteland 2 had a budget of 1 million.
     
  8. zombiegorilla

    zombiegorilla

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    TV ads and/or POP displays at Target/Walmart is usually a pretty indicator that a game is AAA.
     
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  9. zombiegorilla

    zombiegorilla

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    Yea, FTL wasn't an optional upgrade until the 1992 models.
     
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  10. ANTMAN0079

    ANTMAN0079

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    So... can Unity make good Triple A games? (Humanity at its finest).
     
  11. Andy-Touch

    Andy-Touch

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    Well, you said if you recreate a scene from Assassin's Creed (a large city) in Unity it would have bad performance. I linked you to an Assassin's Creed game, made by Ubisoft, in Unity 4, featuring a large city that runs on mobile devices. :)

    Ok, I know it's not the same level of detail as the console title but does it matter if it is a large city or not? Every single 'big open world' game employs tricks and techniques specific to the presentation of the game they are aiming for, to hide and reveal content when needed. Majority of which could probably be done, and have been done, in Unity Games.

    I'll be honest, I'm not really sure what we are discussing now and this thread has probably steered right away from the original topic.
     
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  12. zombiegorilla

    zombiegorilla

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    90s Hondas?
     
  13. Andy-Touch

    Andy-Touch

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    Can Honda make good AAA cars? Can Honda make Witcher 3?
     
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  14. zombiegorilla

    zombiegorilla

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  15. Deleted User

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    @thxfoo

    Wasn't everyone complaining about how bad the performance was in AC Unity?

    @andytouch

    I think I've lost all perspective on what's "good" anymore, I looked at the CE demo reel the other day and remember thinking "Meh"!. Mirror, Mirror on the wall UE4 is the prettiest of them all.!

    It reminds me of Mizuchi and damn that's pretty, on the Mizuchi demo it takes you through the layers of rendering and lighting technology and then you understand why it's like it is. Next gen "AAA" hasn't really started yet, it's going to be very interesting.
     
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  16. shaderop

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    A triple-A Witcher 3 Car. You're on to something there.

    Or are those called "horses"?
     
  17. ActivePrime

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    It depends how you use unity, if you don't know how to use it properly it's more like having a unidentified Mage staff with no information about how powerful it is.
    Unity is one of the best engine available for individual and firms.
     
  18. Andy-Touch

    Andy-Touch

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    AC Unity was not made with Unity, by the way.
     
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  19. Deleted User

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    Obviously, the point being if they can't manage it in their own engine. Why would you expect Unity to?

    Actually you never know, it might of run better.
     
  20. RichardKain

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    The latest episode of Extra Credits. The gang is making conservative predictions about the future of the game industry. Their prediction about licensed game engines was of particular interest to this discussion.

    These guys are pretty sharp, and it is their prediction that licensed engines like Unreal Engine 4 and Unity 5 are the wave of the future, and proprietary in-house engines are on their way out. They make a pretty strong argument for that prediction too.
     
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  21. GarBenjamin

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    Awesome to hear they may finally start using common sense (reusing the art and other assets).
     
  22. Deleted User

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    Love how they didn't mention CryEngine :D.
     
  23. tatoforever

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    CryEngine can still be considered an in-house game engine. It never changed that much since their first game. Unity and UE4 are surely general purpose engines.
     
  24. Deleted User

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    Can it? As it's given out to indie users under a licensee base which has a range of different types of games that have been released?

    Doesn't really appear that different to me.
     
  25. RichardKain

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    Well, I think the reason they didn't mention it in the video was simply because it isn't as commonly used for education purposes. One of the major points they were making is that standardized licensed engines benefit greatly from having extensive education and documentation built around them. We've seen that quite a bit from Unreal Engine 4 and Unity, but not nearly as much from CryEngine. This is partially because of CryTek not reaching out to build a community around their engine quite as aggressively, partially because the CryEngine is a bit more focused and not as general-purpose, and partially because of the graphical standards that the CryEngine has always been shooting for.

    You'll notice that they also didn't bother to mention the Source Engine. (granted, not all that much to say about Source 2 just yet, but still) The active development communities surrounding Unreal Engine 4 and Unity are simply massive, active, and enthusiastic.
     
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  26. zombiegorilla

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    I have been fortunate enough to have seen the small part of the future of AAA... It is freaking gorgeous! ;)
     
  27. Andy-Touch

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    Just going to put this in this thread for you all to mull over: 5 of the current top 10 highest rated Metacritic PC Games are made with Unity. :)

     
  28. giyomu

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    No ! it can't be ! this is a hoax ... only unreal can be on the top mouhahaha ..
     
  29. tatoforever

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    Even if you got AAA budgets, you don't need to create AAA games for people to enjoy. There's an audience (thus a market too) for every kind of game. Just make sure your game is polished and well crafted, the rest is not that much important.
     
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  30. thxfoo

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    Yes, very nice. Congrats.

    But you probably know as good as I do that the "new releases" category of metacritic.com has to be looked at with a huge grain of salt. Some of these games have almost no reviews, so the score does not say that much.

    E.g. take Oddworld, atm it has 9 reviews, all of which from sources most of us probably have never heard of. Today where you can buy reviews for cheap I would be careful basing the quality of a game on reviews from such sources.
    Also if you read some of the reviews, they are actually not all that positive.
     
  31. Andy-Touch

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    If they have no reviews, then how did they get a score on Metacritic? ;)

    Oh, and I did some googling for you:
    Cities Skylines Reviews
    Pillars Of Eternity Reviews
    Ori And The Blind Forest Reviews
    Oddworld Reviews

    And, as you can see, all of them have quite a few reviews to their names. :)
     
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  32. GarBenjamin

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    Maybe this entire thread can just lead to a simple summary that should make everyone happy (impossible I know but anyway): Unity most likely cannot make the best looking AAA games for certain types of games such as FPS going for movie-like realistic presentation but it can make great looking, very fun, very popular best selling AAA games.

    If you want to make a great game then Unity has proven itself over and over again. The question is really do you want to make the game that wins "best graphics" award or do you want to make the game that wins "best game" award? They are not the same thing.
     
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  33. Gigiwoo

    Gigiwoo

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    Are we now back in 2011? Kudos to the Unity devs for volleying back with real examples and concrete responses. In the past 11 years, I've been on teams that have used almost every major engine, including building one from scratch. As of 2015, Unity and Unreal are side-by-side at the top. No one else is even close.

    This thread is 'So 5 minutes ago!' Time for a selfie!

    Gigi
     
  34. ZJP

    ZJP

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    The hidden question is "Unity is he able to make a game like Battlefield, Call of Duty, Gear of Something, Destiny and other similar titles" ?. But it is absurd that those who ask this question do not have the same means as the studios that come out this kind of games. A true intellectual masturbation.

    Question asked by someone who has four posts "on the clock (?!)", just to put oil on the fire ..
    Not simple AAA, but "Good AAA". The marker is very high.....


    "Is the best ball in the world allow you to play in the first league?" :confused:
     
    Last edited: Mar 27, 2015
  35. Deleted User

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    In short, I bet I ("not as a team") could * If all conditions were in my favour and time wasn't a consideration. Could I do it in a timely manor as a single, three man or even ten man development team with what I get out the box? No way!.

    Could I do it in a timely manor with UE4 in the same scenario with what I get out the box? Yes I really could.. That's the defining factor right there.

    End of the day they're both just renderers based on the same GL / DX API, it's all about time.
     
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  36. Andy-Touch

    Andy-Touch

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    Everyone should just chill and just go and play Cities: Skylines. It doesn't matter if it is classed as AAA or not; its a bloody fantastic game that is alot of fun and will eat up oh so much of your time. :)

    My city is quite dreadful, though. I can't seem to sort out all the traffic problems and there is alot of building burnings down. :(
     
  37. Ryiah

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    Seconded. It is a great alternative to SimCity and already has a good number of mods.

    There is a traffic guide someone made and posted on the game's reddit.

    http://imgur.com/a/z1rM1
     
    Last edited: Mar 27, 2015
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  38. zombiegorilla

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    No joke. That game is amazing. (on many levels). It's the current favorite around the office right now, most of the engineering team has it running in background all the time. ;)
     
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  39. Xelnath

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    Ori and the Blind Monk was made with unity. If that isn't AAA....
     
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  40. Andy-Touch

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    I accidentally left it running on one of my monitors at my desk and came back to find garbage piled up, traffic jams everywhere and power cuts constantly happening. :(
     
  41. Andy-Touch

    Andy-Touch

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    Wow, this is super useful! Thank you! :)
     
  42. Andy-Touch

    Andy-Touch

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    Wow, this is super useful! Thank you! :)
     
  43. Valkronos

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    I know Unity couldn't make Witcher 3.
     
  44. Ryiah

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    If you say so... :p
     
  45. Andy-Touch

    Andy-Touch

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    Bah, I'd rather be a mouse-knight in Ghost Of A Tale (yup, it's Unity!). :)
     
  46. ZJP

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    This is important. Indeed. :p
     
  47. ZJP

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  48. Ryiah

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    Last edited: Mar 28, 2015
  49. angrypenguin

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    Seems like a case of confirmation bias to me. Assassin's Creed: Identity gets dismissed because it's "for mobile", now that set of fine examples gets dismissed because they're "new releases"? (And get accused of buying reviews, to put icing on the cake!)

    I'm sure you can find excuses to ignore any evidence if you look hard enough.
     
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  50. thxfoo

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    No I think it is impressive. Still they are not AAA, which is the theme here. And I checked on which reviews the metacritic score of Oddworld is based on, and I did not hear of any of these before. Just wanted to let people know which did not have a look at it.
     
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