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Bug Unity Can Not Reference Any *.dll Files In Apple M1 Max (macOS 13.1 - 22C65)

Discussion in 'Editor & General Support' started by unity_n_rN95v2cIEGlQ, Jul 11, 2023.

  1. unity_n_rN95v2cIEGlQ

    unity_n_rN95v2cIEGlQ

    Joined:
    Oct 28, 2022
    Posts:
    4
    I have Unity project which can be open and build in windows 10. But I can not open the project in Apple M1 Max (macOS 13.1 - 22C65). I try Unity sentinel and Unity Intel. The problem is all *.dll files can't be referenced. I use package which usually used, like facebook sdk unity, odin inspector, etc. I'll give error example for odin inspector , this error also happen in another package :
    The type or namespace name 'Required' could not be found (are you missing a using directive or an assembly reference?)
    . Required is from Sirenix.OdinInspector.

    In windows 10 there is auto reference for any *.dll files :
    upload_2023-7-11_14-25-4.png

    But in mac, there is no auto reference for any *.dll files :
    upload_2023-7-11_14-25-35.png

    I can reproduce the error in windows by uncheck the auto reference. So maybe my problem can be solve by auto reference the *.dll files in mac. So my question is why auto reference menu is no appear in unity mac ? How to add auto reference in mac like in windows 10 ?
     
  2. unity_n_rN95v2cIEGlQ

    unity_n_rN95v2cIEGlQ

    Joined:
    Oct 28, 2022
    Posts:
    4
    I just fix it by using lfs in case anyone have same issue with me