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Bug Unity Build with OpenXR enabled fails

Discussion in 'Editor & General Support' started by JulianJarecki-flyingshapes, Mar 8, 2024.

  1. JulianJarecki-flyingshapes

    JulianJarecki-flyingshapes

    Joined:
    Nov 30, 2022
    Posts:
    3
    Related SO post

    Our Project is build on linux with 2021.2.7f1 for
    Code (CSharp):
    1. target = BuildTarget.StandaloneWindows64
    .

    We switched the project to OpenXR recently (com.unity.xr.openxr).
    Now in a clean build from script
    (using
    Code (CSharp):
    1. BuildPipeline.BuildPlayer
    with
    Code (CSharp):
    1. target = BuildTarget.StandaloneWindows64
    )

    OpenXR Project Validation fails with

    The only standalone targets supported are Windows x64 and OSX with OpenXR.
    Other architectures and operating systems are not supported at this time.​

    builds with old cache (Library) still run through and appear to be working fine.
    However from time to time we need to be able to perform clean builds.

    Since the builds with an old cache are working, of course I cannot be sure but this appears to be a bug?
    How Can I approach this problem - Is there any way to turn the OpenXR validation off via script?
    Or is this a bigger issue than I'm thinking?