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Unity Build Showing Black Screen on Startup Using Oculus SDK

Discussion in 'AR/VR (XR) Discussion' started by tuf91497, Feb 6, 2019.

  1. tuf91497

    tuf91497

    Joined:
    May 21, 2018
    Posts:
    13
    Using Windows 10 (x64), Unity 2018.3.4f1, Oculus Standalone Package 1.29.0 & Oculus Integration 1.34.

    My app runs well in the editor, but when I try to build and run it, the application shows maybe a split second of the scene and then goes to a black screen. My project had the OpenVR 1.0.2 package, I removed this and was still getting the same issue. Just to test, I started a new project and only imported the Oculus standalone package (without Oculus Integration or openVR), with a simple non-VR camera and the same black screen still occurs.

    I had another project with Unity 2018.2.20f1 that was actually crashing. The debugger there brought me to this line on the call stack:
    [Inline Frame] UnityPlayer.dll!dynamic_array<AllocationRootReference,0>::operator[](unsigned __int64) Line 477    C++


    The error was a memory access violation.

    My project and build settings follow this guide: https://developer.oculus.com/documentation/unity/latest/concepts/unity-build-pc/