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Unity build in WebGL looks way off

Discussion in 'General Discussion' started by VRKid, Sep 28, 2020.

  1. VRKid

    VRKid

    Joined:
    Jul 1, 2016
    Posts:
    42
    Hi guys,

    After I build my project in WEBGL, the placement of things doesn't look right and someone of my images that go along with death effects, don't show. Is there an option to check to preserve aspect ratios and such?