After transferring the project from Unity 2020.3.22f1 for 2021.3.6f1 on some devices, the app crashes at the time of launch. On some devices, the problem is solved if you run the application as an administrator, but this only helps on some computers. The application uses FMOD, but when the plugin is removed, the error repeats. Here is the result of crash.dump debugging: 0xC0000005 The thread tried to read from or write to a virtual address for which it does not have the appropriate access. > > UnityPlayer.dll!audio::mixer::ApplyBlendedSnapshots(FMOD::System * system, const audio::mixer::Audio Mixer Constant & constant, audio::mixer::AudioMixerMemory & memory, float deltaTime) Line 876 C++ I tried changing the security policy, disabling the firewall and antivirus, but nothing helps. What else can be done to fix this error?