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Unity build and TeamCity integration

Discussion in 'Unity Build Automation' started by artiszinbergs, Sep 29, 2018.

  1. artiszinbergs

    artiszinbergs

    Joined:
    Mar 1, 2018
    Posts:
    13
    Hi.

    I'd be curious if I would be able to use my own server that is hosting TeamCity and integrate it with either Unity build or Unity Collaborate.

    My purpose is to do custom steps on my local server regarding my repo that is being hosted on Unity Collaborate that would do asset processing and look for any asset changes, if any changes are found, process them and optimise them( create lod's and whatever ) and push the results to Unity Collaborate. This would allow a centralised place of this process and would mean that my team would not need to worry about how the optimisation is done and would not need the software for it. In addition, this process takes a very long time and would be nice if I could outsource them to another machine that could do the process overnight without anyone's interaction.

    I have already managed this kind of pipeline through repositories such as bitbucket, but I need to migrate this to Unity Collaborate services.

    Kind Regards,

    Artis.