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Bug Unity broke on Ubuntu 18.04 running in vmware workstation

Discussion in 'Linux' started by wechat_os_Qy09Dc_bWpoC7qk_PE7u4FCAs, Nov 22, 2018.

  1. wechat_os_Qy09Dc_bWpoC7qk_PE7u4FCAs

    wechat_os_Qy09Dc_bWpoC7qk_PE7u4FCAs

    Joined:
    Nov 22, 2018
    Posts:
    1
    I download Unity with Linux Download Assistant, and then I create a new 3D project, when I import ARCore-Linux-SDK into my new project or click 'switch platform' to Android, the Unity itself quit, just want to know why it does, have I missed installing some dependency or the virtual GPU of vmware workstation cant support unity???
     
  2. ljessen

    ljessen

    Joined:
    Sep 15, 2018
    Posts:
    2
    I have the same problem on both VMWare Player 15 running on Linux and VMWare Pro 12 running on Windows, both with Ubuntu 18.10 as guest os.
    Happens when switching platforms or choosing "Window->Package Manager" (Unity 2018.2.17f1).

    Editor.log:

    VMware: vmw_ioctl_command error Invalid argument.
    Stacktrace:


    Native stacktrace:

    /home/ljessen/Unity/Hub/Editor/2018.2.17f1/Editor/Data/Mono/MonoEmbedRuntime/libmono.so(+0x98672) [0x7f2ee536f672]
    /lib/x86_64-linux-gnu/libpthread.so.0(+0x12dcf) [0x7f2f40383dcf]
    /lib/x86_64-linux-gnu/libc.so.6(gsignal+0xc7) [0x7f2f39caa077]
    /lib/x86_64-linux-gnu/libc.so.6(abort+0x120) [0x7f2f39c8b534]
    /usr/lib/x86_64-linux-gnu/dri/vmwgfx_dri.so(+0x7d0859) [0x7f2ef44e1859]
    /usr/lib/x86_64-linux-gnu/dri/vmwgfx_dri.so(+0x7ce157) [0x7f2ef44df157]
    /usr/lib/x86_64-linux-gnu/dri/vmwgfx_dri.so(+0x7d644e) [0x7f2ef44e744e]
    /usr/lib/x86_64-linux-gnu/dri/vmwgfx_dri.so(+0x29739e) [0x7f2ef3fa839e]
    /usr/lib/x86_64-linux-gnu/dri/vmwgfx_dri.so(+0x4540e6) [0x7f2ef41650e6]
    /usr/lib/x86_64-linux-gnu/libGLX_mesa.so.0(+0x485f7) [0x7f2f14ec75f7]
    /usr/lib/x86_64-linux-gnu/libGLX_mesa.so.0(+0x489e4) [0x7f2f14ec79e4]
    ./Unity() [0x2c8e0b6]
    ./Unity() [0x2c9340d]
    ./Unity() [0x1b24fc8]
    ./Unity() [0x1899c6e]
    ./Unity() [0x1b2169a]
    ./Unity() [0x1b2192e]
    ./Unity() [0x19d0120]
    ./Unity() [0x19d0308]
    ./Unity() [0x19cdbc7]
    ./Unity() [0x1b3085c]
    /usr/lib/x86_64-linux-gnu/libglib-2.0.so.0(+0x4e572) [0x7f2f41cfa572]
    /usr/lib/x86_64-linux-gnu/libglib-2.0.so.0(g_main_context_dispatch+0x157) [0x7f2f41cf9ae7]
    /usr/lib/x86_64-linux-gnu/libglib-2.0.so.0(+0x4ded7) [0x7f2f41cf9ed7]
    /usr/lib/x86_64-linux-gnu/libglib-2.0.so.0(g_main_loop_run+0xb1) [0x7f2f41cfa1d1]
    /usr/lib/x86_64-linux-gnu/libgtk-3.so.0(gtk_main+0x74) [0x7f2f42329684]
    ./Unity() [0x4f2b62]
    /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xea) [0x7f2f39c8d09a]
    ./Unity() [0x535298]

    Debug info from gdb:

    I refuse to debug myself!
    No threads.

    =================================================================
    Got a SIGABRT while executing native code. This usually indicates
    a fatal error in the mono runtime or one of the native libraries
    used by your application.
    =================================================================

    [Unity Package Manager (Upm)]
    Parent process [33577] was terminated