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Feedback Unity - Branching Bezier Curve with Pathfinding for map travel

Discussion in 'Works In Progress - Archive' started by Runemark, Aug 27, 2019.

  1. Runemark

    Runemark

    Joined:
    May 23, 2013
    Posts:
    244
    As an experiment, I made a branching bezier curve to draw paths for map travel. I implemented pathfinding too that follows the curve with constant speed. I was inspired by the Pathfinder Kingmaker RPG travel system. I'm not sure where to go with this idea really. Perhaps I just use it for my game I'm working on it, or make an asset from it.

    If you have an idea of how else could one use this, let me know! :)