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Unity & Blender UV Mapping problem

Discussion in 'Editor & General Support' started by monsterakill, May 21, 2016.

  1. monsterakill

    monsterakill

    Joined:
    Jul 12, 2014
    Posts:
    2
    I have a small problem with UV mapped texture imported to unity.
    In blender textured object looks fine:
    But when i export it to unity it's not looks correctly:
    Shader options:

    Import settings:
     
  2. the_motionblur

    the_motionblur

    Joined:
    Mar 4, 2008
    Posts:
    1,774
    That's not your UV map, that's your texture settings. You probably set the texture to clip instead of tile on the edges. In that case the last pixel gets repeated instead of adding the texture again. Used for example for spotlight cookies because you don't want them to tile. That's the setting "WrapMode" in your texture import settings
     
    monsterakill likes this.
  3. monsterakill

    monsterakill

    Joined:
    Jul 12, 2014
    Posts:
    2
    Thanks a lot it worked!