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Unity blender rotation differences.

Discussion in 'Physics' started by Cristiano1994, Nov 30, 2018.

  1. Cristiano1994

    Cristiano1994

    Joined:
    Nov 22, 2015
    Posts:
    1
    Hello,
    I've a project in blender , where a humanoid is fed with quaternions , and the rotation works fine.
    With the same model exported from blender , i try to do the same , problem is that with the same quaternion , the orientation seems specular.
    I'm using rotation and not local rotation.
    Do you have any clue why or how to fix this?
     
    Last edited: Dec 17, 2018
  2. SparrowsNest

    SparrowsNest

    Joined:
    Apr 6, 2017
    Posts:
    1,491
    i don't know if it's the issue but blender and unity uses different coord system(unity "auto-corrects" it by giving the imported object a rotation), you can rotate the model in blender(OBJECT MODE, not edit more) by -90 on the X (don't forget to apply the transform) and that makes the object right side up when rotation is 0,0,0.

    Hope this helps you.