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Unity beginner-how to improve fast?

Discussion in 'General Discussion' started by unity992, Mar 6, 2018.

  1. unity992

    unity992

    Joined:
    Jan 24, 2018
    Posts:
    44
    Hi.im a unity beginner and have started using unity 2 months ago.currently i have made 4 games ball game,survival shooter,space shooter tower defense by following the tutorial on youtube.what is best way to improve fast so i can make any games that i wanted.should i do each game at least 2 times or should i do as many variety of games as possible but only once.
     
  2. duisti

    duisti

    Joined:
    Nov 29, 2017
    Posts:
    52
    I wouldn't do the same games twice. I'd go with something simple without a handhold tutorial (of course look up documentation etc, just no 1:1 tutorials), just to get the hang of a good workflow. And always try to do something which ends up in you having to do something you haven't done before.

    And also, don't try to hack it; try to do it as flexible as possible. For instance, if you want to make a FPS with multiple guns, make it easy to implement more guns in the game with each having different behaviour.
     
    KUFgoddess and wccrawford like this.
  3. angrypenguin

    angrypenguin

    Joined:
    Dec 29, 2011
    Posts:
    15,516
    There are no tricks. You've just got to work at it by doing projects over time.

    Tutorials are good for getting familiar with how things work. The real challenge is in problem solving. So pick a simple project and start working on it without a tutorial. When you run into issues, first look up the problem you have, then if you don't have a solution come and ask a specific question in the appropriate part of the forum here.

    For more details, see the article linked in my signature.

    Also, rather than trying to be a jack of all trades I'd pick a discipline and focus on that. Broadly, you've got programming and art to choose from, though there are others. The vast majority of games are made by a team of people who each specialise in one area.

    Good luck, and happy developing!
     
  4. CptDustmite

    CptDustmite

    Joined:
    Jun 17, 2014
    Posts:
    61
    What angrypenguin said (mostly) - make a project without following a tutorial. You will clickly learn to problem solve by yourself, and learn how to find answers and be resourceful.

    Although I'd say many people can be a jack of all trades, it depends on what your overall goal is.
     
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  5. BIGTIMEMASTER

    BIGTIMEMASTER

    Joined:
    Jun 1, 2017
    Posts:
    5,181
    The quickest way is to go slowly.

    If you try to go fast, you'll end up confused and frustrated.
     
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  6. LeftyRighty

    LeftyRighty

    Joined:
    Nov 2, 2012
    Posts:
    5,148
    (hypocrite alert :oops:)
    When following the advice above, build a complete game, not just bits and pieces. Even if it's cubes for models, free 8bit sound effects with art done in paint. It'll help give you an idea of how all the pieces fit together; tutorials are notorious for giving partial information for that.
     
  7. angrypenguin

    angrypenguin

    Joined:
    Dec 29, 2011
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    15,516
    That's because it's not really what they're meant for. But good point nonetheless.
     
  8. ShilohGames

    ShilohGames

    Joined:
    Mar 24, 2014
    Posts:
    2,985
    The next step is try making a simple game completely from scratch. Make some as simple as moving a block around with key presses, but do it completely from scratch without basing off of an existing tutorial.
     
    KUFgoddess likes this.
  9. Murgilod

    Murgilod

    Joined:
    Nov 12, 2013
    Posts:
    9,763
    To start? I'd just go through the learn section. But once you've done that, it's time for the SECRET SAUCE:

    Game jams.

    Go to itch.io, sign up, and pick a jam. To start, pick longer ones that give you a good amount of time to get used to the fact you're still new at this. I find that a good sweet spot for beginners is 1 - 2 weeks. Here's the thing though: even if you fail, you'll still learn something. You'll find points of friction in your development process that you'll be able to get around the next time. As time goes on, you'll be able to take on more complicated or shorter jams.

    This advice basically amounts to "make games" but I feel that jams do a good job of giving you a clear, attainable goal instead of just starting projects.
     
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  10. DerrickMoore

    DerrickMoore

    Joined:
    Feb 4, 2018
    Posts:
    246
    Thanks Murgolod, that looks fun
     
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  11. KUFgoddess

    KUFgoddess

    Joined:
    Apr 2, 2015
    Posts:
    27
    thanks for all the pointers!
     
  12. LaneFox

    LaneFox

    Joined:
    Jun 29, 2011
    Posts:
    7,384
    KUFgoddess, konsic and Ryiah like this.