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Bug Unity bans traditional (Taiwan) Chinese, but not Simplified (Mainland) Chinese here

Discussion in 'Editor & General Support' started by MrLucid72, Oct 17, 2020.

  1. MrLucid72

    MrLucid72

    Joined:
    Jan 12, 2016
    Posts:
    996
    This was strange. I encountered these errors:


    upload_2020-10-17_17-39-5.png

    Simplified Chinese works fine (国); However, Taiwan "Bopomofo" and Taiwan traditional Chinese characters were banned. EDIT: Japanese Kanji variants work fine and show as a same chars, different font. This is explicitly for traditional/bopomofo.

    Not only does this make all the many, many Unicode bugs [since 2018 even before this massive thread] super difficult to submit and add context, but it also seems that this ban was explicitly added in 2020 (since a 2019 post submitted it just fine, but quoting it now is not allowed).

    EDIT:
    * If I type Japanese kanji for Japan (that uses traditional Chinese characters): 日本、it's fine.
    * If I switch to traditional Chinese in Taiwan: <banned> it won't let me! It's specifically Taiwan/traditional Chinese/bopomofo.

    EDIT 2:
    The timeline seems to match a Tencent deal last year that may be relevant?

    https://www.gamesindustry.biz/artic...ith-tencent-for-chinese-cloud-gaming-services
    1. Politics aside, this makes reporting Chinese-related bugs hellish (beyond the existing burden). Look at my "many unicode bugs" link above. I've spent years [with time from my own pocket] trying to get these fixed.

    2. Singapore also dominantly uses traditional characters for Chinese -- as does Japan for Kanji -- it's strange to politicize the characters if other countries use them with their own cultures. It's almost trolly, since Kanji, for example, has explicit exceptions.
     
    Last edited: Oct 17, 2020
    Dada878 likes this.
  2. Lars-Steenhoff

    Lars-Steenhoff

    Joined:
    Aug 7, 2007
    Posts:
    3,527
    My guess:
    Unity has to do this in order not to get banned in china.
    It's ban or get banned.