Search Unity

  1. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Bug Unity bans traditional (Taiwan) Chinese, but not Simplified (Mainland) Chinese here

Discussion in 'Editor & General Support' started by MrLucid72, Oct 17, 2020.

  1. MrLucid72


    Jan 12, 2016
    This was strange. I encountered these errors:


    Simplified Chinese works fine (国); However, Taiwan "Bopomofo" and Taiwan traditional Chinese characters were banned. EDIT: Japanese Kanji variants work fine and show as a same chars, different font. This is explicitly for traditional/bopomofo.

    Not only does this make all the many, many Unicode bugs [since 2018 even before this massive thread] super difficult to submit and add context, but it also seems that this ban was explicitly added in 2020 (since a 2019 post submitted it just fine, but quoting it now is not allowed).

    * If I type Japanese kanji for Japan (that uses traditional Chinese characters): 日本、it's fine.
    * If I switch to traditional Chinese in Taiwan: <banned> it won't let me! It's specifically Taiwan/traditional Chinese/bopomofo.

    EDIT 2:
    The timeline seems to match a Tencent deal last year that may be relevant?
    1. Politics aside, this makes reporting Chinese-related bugs hellish (beyond the existing burden). Look at my "many unicode bugs" link above. I've spent years [with time from my own pocket] trying to get these fixed.

    2. Singapore also dominantly uses traditional characters for Chinese -- as does Japan for Kanji -- it's strange to politicize the characters if other countries use them with their own cultures. It's almost trolly, since Kanji, for example, has explicit exceptions.
    Last edited: Oct 17, 2020
    Dada878 likes this.
  2. Lars-Steenhoff


    Aug 7, 2007
    My guess:
    Unity has to do this in order not to get banned in china.
    It's ban or get banned.