Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

Unity Asset Store Under Attack

Discussion in 'General Discussion' started by PROTOFACTOR_Inc, Jul 5, 2014.

  1. PROTOFACTOR_Inc

    PROTOFACTOR_Inc

    Joined:
    Nov 15, 2009
    Posts:
    4,029
    Hi there, just to let the community know that the engine war is clearly running between unity and Epic Games' UE4.
    I've been contacted to port my content over to their upcoming market place.

    The asset store is clearly a heavy source of income for Unity and having epic Games make such a heavy blow might really get them another big part of the cake.

    As a content creator the more people I can sell to the better, that's for sure, but for unity that means something different unfortunately. Some additional users might really decide to switch development platform just for that reason.

    On my end I still love unity and will continue developing games with it, no way I'd switch unless for outsourcing content for clients.

    @Unity team: hope you copy that and make a move to counter attack, because maybe they'll give publishers, coupon, voucher and put content on sale without prior approval from their Asset Store team...
     
  2. zenGarden

    zenGarden

    Joined:
    Mar 30, 2013
    Posts:
    4,538
    This is not war, but some people trying to attract people making tools and other stuff, this is not incredible or so alerting.

    Like 3D art packs people can make 3D packs for compatible with multiple 3D engine, so they win more money and all 3D engines users are happy. Same story for editors extensions people can make multiple versions for multiple 3D engines, or concentrate on some 3D engine.


    Another point, Unity is incredibly easy and open to make editor extension and other stuff, lot more easy than UE4 and C++. Not all people will want to do or be able to port their asset to UE4.
    Easy C# and extensions making is a big winning point for Unity compared to UE4 where this is not as trivial.
    Sometimes Assets comes from people already making a game in Unity, so i really doubt they will want and need to port it to UE4 also.

    I would say, this is not battle, simple products concurrency like Windows and Apple, nothing more, there is akways be room for Unity, UE4 and other 3D engines if you open your point of view.
     
    Last edited: Jul 5, 2014
  3. PROTOFACTOR_Inc

    PROTOFACTOR_Inc

    Joined:
    Nov 15, 2009
    Posts:
    4,029
    point of view is wide open, no worries. My content will be ported. Looks like you don't get the point where a lot of people are already interested in UE4 for its power etc... and having an asset store on top of it is something that a lot of them might consider as a selling point to make the switch. Concurrency is a war if you also open your eyes, to get some more revenue etc... . Publishers don't have to worry at all because it would only be for their benefit.
     
  4. sicga123

    sicga123

    Joined:
    Jan 26, 2011
    Posts:
    782
    There are plenty of places to buy assets. I buy stuff from Activeden and Turbosquid, pretty certain many people using UE4 are already doing that and of course buying stuff at the asset store as well. The asset store is a great bonus for Unity developers but Unity was successful before it and it's not the main reason for the engines success. Professional developers choose game engines for numerous reasons, looking at UE4 from a fan viewpoint it might seem like the bees knees but companies are more discerning and the game engine choice isn't just between UE4, Unity, and Cryengine.
     
    Last edited: Jul 5, 2014
    zenGarden likes this.
  5. zenGarden

    zenGarden

    Joined:
    Mar 30, 2013
    Posts:
    4,538
    people are already interested in UE4 for its power etc...
    Denpends if you make successfull 2D games, mobile games, or stylized 3D games and need easy engine UE4 is not the best choice. successfull indie games are not always seeking AAA graphics (Divinity original Sin, Wasteland 2 etc ...) and are successfull. Lot of indies make their own 2D/3D engine for their own needs also.
    So don't say UE4 is the best for all indie people.
     
  6. Games-Foundry

    Games-Foundry

    Joined:
    May 19, 2011
    Posts:
    632
    Why would Unity need to react to this? More sources of income for asset producers means it's more likely time is funded to develop more assets, which benefits both communities.
     
    angrypenguin likes this.
  7. PROTOFACTOR_Inc

    PROTOFACTOR_Inc

    Joined:
    Nov 15, 2009
    Posts:
    4,029
    I never said that UE4 is the best, that's clearly not what I think. I'm mostly thinking about all the hobbyists who are not looking any further than what's inside what they're using. Hobbyists are the majority of people using game engines, whatever they chose to use. Game studios or indies will look for marketplaces all around but hobbyists might not do so.
    My point was mostly saying that Unity might lose money and a part of its "undecided" user base that could be a potentially engaged customer on unity asset store and a unity user.
     
  8. zenGarden

    zenGarden

    Joined:
    Mar 30, 2013
    Posts:
    4,538
    My point was mostly saying that Unity might lose money and a part of its "undecided" user base that could be a potentially engaged customer on unity asset store and a unity user.

    This is a false problem caus in many cases, as 3D art like in majority is compatible with any 3D engines, as serious 3D artists provides FBX and bitmaps textures that are compatible with lot of engines. This is how work 3D artists to be able to touch as many engine and people using 3D assets. 3D assets are not exclusive to Unity , UE4 or any 3D engine.

    Game studios or indies will look for marketplaces all around but hobbyists might not do so.
    As 3D model distributor , this is not your problem , hobbyst choose the engine they want, you have just to care about distributing your models to as many 3D engines as possible could it be asset stores or making just adverts could it be Unity, UE4, UniEngine etc ...
    Unity, UE4, Ogre 3D etc ... any engine can ask any 3D model distributor they see in any asset store to come and sell models in their own also, or to make adverts in their site it's normal.

    (If you need to debate what engine wins or loose money there is already other threads)
     
  9. PROTOFACTOR_Inc

    PROTOFACTOR_Inc

    Joined:
    Nov 15, 2009
    Posts:
    4,029
    This thread was mostly a warning to the asset store team and unity in general. I'm clearly not willing to debate who uses unity or not or who is wishing to switch for something else, as you said earlier there are other threads for that.
    I just made this so unity can see that coming. Thanks to the asset store it's possible for me to make a living (content creator here since almost the beginning), I'm really thankful for that and I would feel sorry for them to lose money and not be able to improve their engine more etc...
    That's all.
    As I said before it's just potentially more profit for me and other content publishers so I assume none of the publishers would ever complain about expending their customers database.
     
    zenGarden likes this.
  10. c-Row

    c-Row

    Joined:
    Nov 10, 2009
    Posts:
    827
    I came here expecting stories about DDOS attacks and script kiddie hackers. :(
     
  11. Murgilod

    Murgilod

    Joined:
    Nov 12, 2013
    Posts:
    9,763
    Stylised 3D games like, say, Rime?

     
    makoto_snkw and zenGarden like this.
  12. PROTOFACTOR_Inc

    PROTOFACTOR_Inc

    Joined:
    Nov 15, 2009
    Posts:
    4,029
    "I came here expecting stories about DDOS attacks and script kiddie hackers. :("

    Sorry about that.. lol I wish I had something crunchier for you guys to chew on
     
  13. nipoco

    nipoco

    Joined:
    Sep 1, 2011
    Posts:
    2,008
    That's free enterprise my friend and it's actually a good thing!

    Btw. Who did contact you?
     
    randomperson42 likes this.
  14. randomperson42

    randomperson42

    Joined:
    Jun 29, 2013
    Posts:
    974
    By the way, I've seen your stuff on the Asset Store and it looks great. I'm just curious, if you don't mind my asking, are you able to make a living entirely off of the Asset Store? I know there are only so many publishers who are able to make a living on it and I think it would be great to be one of them.
     
  15. PROTOFACTOR_Inc

    PROTOFACTOR_Inc

    Joined:
    Nov 15, 2009
    Posts:
    4,029
    @nipoco: free enterprise is a good thing, I do agree. At least for us publishers. For unity it's another story.
    The guy who contacted me is "the content curator for the upcoming Unreal Engine 4 marketplace" as he introduced himself. Not giving any name here sorry. Means that the market place isn't ready yet, but it's happening, for sure.

    @randomperson42: yep, it's possible to make a living off of the Asset Store, months income may vary though. But if you place your content on several other marketplaces, it's a plus and allow you to live. not saying that I'm not accepting some few freelance gigs here and there. But as you can see there are 75+ packages in my library, this takes time to develop. I really do hope to be able to only create content for marketplaces and stop doing freelance. so in short, I'm one of the happy publishers that can live off of the Asset Store but far away from the guy who created NGUI.... this guy is up in the clouds
     
    randomperson42 likes this.
  16. randomperson42

    randomperson42

    Joined:
    Jun 29, 2013
    Posts:
    974
    What other marketplaces do you put your content on? I have heard turbosquid is not a great deal...
     
  17. PROTOFACTOR_Inc

    PROTOFACTOR_Inc

    Joined:
    Nov 15, 2009
    Posts:
    4,029
    I put the native 3Ds max 2011 files on CG trader because the % cut is really interesting ( even if it's not bringing that much). I never put anything on Turbosquid because of the % cut they take that is ridiculous. most of the models are available on Reallusion marketplace as well since they wanted to get my content on there. There are some other market places that were mentioned before, but I never used them. And soon there will be the UE4 marketplace, and frankly it might be an interesting source of income that any models publisher should consider...
     
  18. hopeful

    hopeful

    Joined:
    Nov 20, 2013
    Posts:
    5,628
    Maybe I'm not seeing the whole picture, but I'm glad you're able to sell the same assets in multiple places ... so long as you still sell to Unity's store.

    I want the people who make assets for Unity to be able to support themselves and continue to make great products.
     
  19. KheltonHeadley

    KheltonHeadley

    Joined:
    Oct 19, 2010
    Posts:
    1,685
    Oh my, competition. What ever will we do?
     
    Deleted User likes this.
  20. Acumen

    Acumen

    Joined:
    Nov 20, 2010
    Posts:
    1,041
    I think unity is well aware of these actions. It was mentioned in other threads back when the UE4 stuff went up some time ago, where a couple of asset creators mentioned being contacted by UE people to port their stuff, too.
    So, yeah, awesome that you get the chance and exposur, too, now !
    More money is almost always a good thing, right :)
     
  21. Teo

    Teo

    Joined:
    Oct 31, 2009
    Posts:
    564
    ROFL.. why do you cry dude.. some one contact you to make more money and you don't like it?? You should be proud of yourself that some one appreciate your work and invite you. Apparently or you don't take it, or you want to show this to everybody how important are you! Hahaha.. I will keep this screenshot for future!

    As for any kind of store, don't worry to much, developers will migrate with out any problems anywhere there are money to be made.
     
  22. TheRaider

    TheRaider

    Joined:
    Dec 5, 2010
    Posts:
    2,245
    The unreal store is totally !@#$ compared to the unity asset store. There is just the unreal content. There is no characters or other goodies to use out of the box. It is hard to import small amounts of content.

    I have been using both unity and unreal. I have discovered the grass isn't greener on the other side. The only thing I really wish unity had that unreal has is better level creation tools built in.
     
  23. nipoco

    nipoco

    Joined:
    Sep 1, 2011
    Posts:
    2,008
    There is not Unreal Marketplace yet. What you get are examples and templates provided by Epic.

    And that stuff is already way above everything UT ever published.
     
    Daydreamer66 likes this.
  24. zenGarden

    zenGarden

    Joined:
    Mar 30, 2013
    Posts:
    4,538
    Threads like that with such title could can become a good products advert.
     
  25. TheRaider

    TheRaider

    Joined:
    Dec 5, 2010
    Posts:
    2,245
    They have one set of weapons for $29 :)

    I prefer the way unity puts everything into little packages, I was shocked at the sizes of the ue4 projects and the packages applications.
     
  26. Teo

    Teo

    Joined:
    Oct 31, 2009
    Posts:
    564
    Agree. Either OP is totally mindless posting something like this.
     
  27. nipoco

    nipoco

    Joined:
    Sep 1, 2011
    Posts:
    2,008
    This is available once that market is open. You compare apples with oranges here.

    The app size and performance of UE4 is another thing of course.
     
  28. TheRaider

    TheRaider

    Joined:
    Dec 5, 2010
    Posts:
    2,245
    I can only compare what is available to me :)

    but yes the unity asset store is obviously way more mature.
     
  29. rcober

    rcober

    Joined:
    Jan 26, 2013
    Posts:
    52
    I really believe the indie developer will benefit from the competition between Unity and Unreal.

    It will result in better features at lower cost - we are already seeing this
     
  30. PROTOFACTOR_Inc

    PROTOFACTOR_Inc

    Joined:
    Nov 15, 2009
    Posts:
    4,029
    Come on guys I'm not mindless. I' ve carefully chosen the title in order to get people attention. Mostly unity staff attention.... even if none of them chimed in. As someone said before maybe they're aware of that situation...

    Thanks for keeping these screen shots btw, I almost feel like a philosopher being quoted. Here I might want to Bragg about it.
     
  31. zRedCode

    zRedCode

    Joined:
    Nov 11, 2013
    Posts:
    131
    UE4 i trying to make war versus UT. But his very heavvy engine isn't to do conconcorrecy vs unity, royalties and low price not make an engine better. Semplicity and extensibility are the key to make a succesful engine, unity has maked an extensible engine, thath have a good graphic (look at the forest) and simplicity. Unreal has make capable to lag on every PC. The ultra hardware needed isn't a feature. Epic games has maked an ugly engine and wants to gain users.

    (im italian, sorry for the bad english)
     
  32. zenGarden

    zenGarden

    Joined:
    Mar 30, 2013
    Posts:
    4,538
    Semplicity and extensibility are the key to make a succesful engine, unity has maked an extensible engine, thath have a good graphic (look at the forest) and simplicity. Unreal has make capable to lag on every PC. The ultra hardware needed isn't a feature. Epic games has maked an ugly engine and wants to gain users

    I agree a lot, there is people looking for easy to master and learn, easy extensible and options like simple rendering features also for larger PC hardware even very old or more simple PC and laptops.
    With Unity Mono is embedded in the install nothing to do. You want to modify or create a class it's direct and easy in C#. In UE4 you need to install C++ compiler and deal with all more complex code (.h and .cpp files). Lot of amateurs that are not C++ fans will look for a fast and easy to learn engine.
     
  33. angrypenguin

    angrypenguin

    Joined:
    Dec 29, 2011
    Posts:
    15,516
    It makes perfect sense for them to contact people who are already selling stuff elsewhere and invite them on board. Your contact details for asset sales/support are public info, and you have a pretty good catalogue of stuff there... quite honestly, I think they'd be silly not to contact people like you.
     
  34. Teo

    Teo

    Joined:
    Oct 31, 2009
    Posts:
    564
    Dude.. you either are mindless or you want to advert your work in this strange way.

    In any cases what did you post here is only making a bad image for yourself.

    There is nothing wrong with ANY company in this world to contact you for any kind of offer. You also fail at business refusing Epic offer, assuming you do not lie and really some one from Epic contacted you.
     
  35. PROTOFACTOR_Inc

    PROTOFACTOR_Inc

    Joined:
    Nov 15, 2009
    Posts:
    4,029
    Lol... please try read all my posts and try to think before posting.... that's terrible. I'm not adverting anything. I don't need to do that here since I'm already really active on the asset store section. Also, again re read what I wrote, I never said I turned down their offer I bet so will a lot of unity publishers.
     
  36. PROTOFACTOR_Inc

    PROTOFACTOR_Inc

    Joined:
    Nov 15, 2009
    Posts:
    4,029
    And that's why Unity has to be careful with what is going on.
     
  37. Teo

    Teo

    Joined:
    Oct 31, 2009
    Posts:
    564
    And what is going on ???
     
  38. TheRaider

    TheRaider

    Joined:
    Dec 5, 2010
    Posts:
    2,245
    They are copying a successful model to try and encourage people to swap.

    The asset store is clearly a massive plus for unity, if the engine doesn't do it, someone has probably written an extension to make it work.
     
  39. Teo

    Teo

    Joined:
    Oct 31, 2009
    Posts:
    564
    ... and since then is that a problem or illegal? Epic already direct full hit Unity speaking ONLY on price.
     
  40. nipoco

    nipoco

    Joined:
    Sep 1, 2011
    Posts:
    2,008
    Yes and nothing wrong with that.
     
    Deleted User likes this.
  41. zDemonhunter99

    zDemonhunter99

    Joined:
    Apr 23, 2014
    Posts:
    478
    Unity can't really do anything about this. They do not control what the asset store content creator does with his assets. The only thing Unity can do is up their game and hope that unreal doesn't overshadow their asset store...
     
  42. Amon

    Amon

    Joined:
    Oct 18, 2009
    Posts:
    1,368
    As far as I'm concerned it's healthy active competition which leads to more consumer choice and consumer freedom. That's how it should be.

    When freedoms are removed the S*** hits the fan.
     
  43. Archania

    Archania

    Joined:
    Aug 27, 2010
    Posts:
    1,662
    Don't forget that unless you are subscribed to ue4 subscription, you can't access their store once I gets up and running. Now this might have changed since I read about it awhile ago. Unlike Unity's asset store where you can access it all the time.

    NOTE: this might have changed with epic. Haven't been on the site in awhile.
     
  44. Dustin-Horne

    Dustin-Horne

    Joined:
    Apr 4, 2013
    Posts:
    4,568
    This is a little off topic because it doesn't pertain to assets, but Unity has done a lot of things that have been somewhat low-key but are, in my mind, big wins. The Microsoft partnerships I think have been big. First was the introduction of support for Windows Store Apps. This is a pretty limited market compared to some of the others, but Unity was able to make enough of an impression to be the de-facto product used in the ID@Xbox program. Right now ID is pretty closed off and almost impossible to get into unless you have a track record, but as it grows it will be opened up to more and more indies and that will be a huge win for Unity.
     
    Graham-Dunnett likes this.
  45. randomperson42

    randomperson42

    Joined:
    Jun 29, 2013
    Posts:
    974
    No one here is saying it's a problem or illegal. It's just being brought to peoples' attention - as it should be.
     
  46. zenGarden

    zenGarden

    Joined:
    Mar 30, 2013
    Posts:
    4,538
    Don't forget Asset store is not 3D models only, because you can find 3D models in lot of 3D dedicaced sites instead of Asset Store. This is lot of incredible game systems and extensions specific to Unity, so no way to port them to UE4, or you'll have to learn all UE4 C++ classes and more complicated system.
    Even without putting 3D models and textures, the Unity Asset Store is something really needed for extensions like ShaderForge, NGUI, terrain tools , voxel systems, RPG kit , FPS kit etc ... this is the main value and goal of Unity asset store.
     
  47. Graham-Dunnett

    Graham-Dunnett

    Unity Technologies

    Joined:
    Jun 2, 2009
    Posts:
    4,287
    Did someone mention Unity staff? ;-)
     
    Gigiwoo and PROTOFACTOR_Inc like this.
  48. PROTOFACTOR_Inc

    PROTOFACTOR_Inc

    Joined:
    Nov 15, 2009
    Posts:
    4,029
    someone did :)
     
  49. Saxi

    Saxi

    Joined:
    Jun 28, 2013
    Posts:
    381
    I thought the same thing lol
     
  50. Deleted User

    Deleted User

    Guest

    I think all the major engines should have an asset store, in fact I'm not sure why they haven't by now.