I'm in the process of designing a new computer gaming module for a university degree, and I want (surprise, surprise), to use Unity. The purpose of the module is to provide first year students with an easy and fun way to try out all the concepts involved in making a game. I'd like to ask the Unity community what they think should be involved in Unity course? A university module in the UK is 12 weeks long, and each week there will be a 1 hour lecture and 2 hours of lab tutorials. Can we start filling in the blanks: Week 1: Introduction to Unity (IDE, basic concepts) Week 2: Week 3: Week 4: Week 5: Week 6: Week 7: Week 8: Week 9: Week 10: Week 11: Week 12: I'm hoping that university students and lecturers will provide input, so that the module reflects what everyone thinks is desirable. Perhaps even a professional game developer might even say a few words? Once I've written the documentation, I'll be happy to make them available to the community. Likewise, if anyone wants to help contribute to the module (gfx, code, other), please do get in contact (firstname.lastname@example.org). Thanks for the feedback. Graham.