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Unity Artificial Intelligence Programming - Fourth Edition

Discussion in 'Community Learning & Teaching' started by packtpub, Dec 11, 2018.

  1. packtpub

    packtpub

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    Unity Artificial Intelligence Programming - Fourth Edition



    This book 'Unity Artificial Intelligence Programming - Fourth Edition' by Dr. Davide Aversa, Aung Sithu Kyaw, Clifford Peters (November 2018) will help you learn and Implement game AI in Unity 2018 to build smart game environments and enemies with A*, Finite State Machines, Behavior Trees and NavMesh.

    Developing Artificial Intelligence (AI) for game characters in Unity 2018 has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from the basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters.

    What You Will Learn:

    1. Create smarter game worlds and characters with C# programming

    2.Apply automated character movement using pathfinding and steering behaviors

    3.Implement non-player character decision-making algorithms using Behavior Trees and FSMs

    4.Build believable and highly efficient artificial flocks and crowds

    5.Create sensory systems for your AI with the most commonly used techniques

    6.Construct decision-making systems to make agents take different actions

    7.Explore the application of machine learning in Unity

    Author Bio:

    Dr. Davide Aversa
    Dr. Davide Aversa holds a Ph.D. in Artificial Intelligence and an M.Sc. in Artificial Intelligence and Robotics from the University of Rome "La Sapienza" in Italy. He has a strong interest in Artificial Intelligence for the development of Interactive Virtual Agents and Procedural Content Generation (PCG). He serves at the PC of videogame-related conferences such as the IEEE Conference on Computational Intelligence and Games (CIG) and he also is regularly participating in game-jam contests. He also writes a blog on Game Design and game development.

    Aung Sithu Kyaw
    Aung Sithu Kyaw is passionate about graphics programming, creating video games, writing, and sharing knowledge with others. He holds an MSc in digital media technology from the Nanyang Technological University (NTU), Singapore. Lastly, he worked as a research associate, which involved implementing a sensor-based real-time movie system using Unreal Development Kit. In 2011, he founded a tech start-up focusing on interactive media productions and backend server-side technologies.
     
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