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Feedback Unity AR workflow: what's your?

Discussion in 'AR' started by dtrazzi, Oct 5, 2021.

  1. dtrazzi


    May 24, 2019
    Do you have a more streamlined way to test an AR-Foundation build more quickly than this ? --> Build from Unity --> Create Xcode project --> Update Signing in Xcode project --> Build XcodeTarget ----> Copy via USB --> and finally Play the [hoping that everything is perfect and you don't need to do this process again?]

    Do you have a better and faster way to test your builds ? I know the iPhone simulator doesn't have Camera Capabilities so wouldn't work here.

    In other words I wonder if there is a way to emulate a test [or automate] all this process as it's very time consuming compared to pressing the IDE "PLAY" button to test your game.
    KyryloKuzyk likes this.