Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Join us on March 30, 2023, between 5 am & 1 pm EST, in the Performance Profiling Dev Blitz Day 2023 - Q&A forum and Discord where you can connect with our teams behind the Memory and CPU Profilers.
    Dismiss Notice

Feedback Unity AR workflow: what's your?

Discussion in 'AR' started by dtrazzi, Oct 5, 2021.

  1. dtrazzi


    May 24, 2019
    Do you have a more streamlined way to test an AR-Foundation build more quickly than this ? --> Build from Unity --> Create Xcode project --> Update Signing in Xcode project --> Build XcodeTarget ----> Copy via USB --> and finally Play the [hoping that everything is perfect and you don't need to do this process again?]

    Do you have a better and faster way to test your builds ? I know the iPhone simulator doesn't have Camera Capabilities so wouldn't work here.

    In other words I wonder if there is a way to emulate a test [or automate] all this process as it's very time consuming compared to pressing the IDE "PLAY" button to test your game.
    KirillKuzyk likes this.