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Unity animator state finished, motion not

Discussion in 'Animation' started by MapuHoB, Nov 18, 2015.

  1. MapuHoB

    MapuHoB

    Joined:
    Aug 17, 2014
    Posts:
    50
    Example:

    Screenshot of the TopAppearing motion - boost the alpha of the sprite from 0 to 1 for total of 2 seconds.

    Screenshot after TopAppearing state has been finished

    Screenshot of the TopAppearing's transition settings


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    Question:

    - Why isn't the alpha of the Top's sprite 255(1) after the TopAppearing animation state has been finished?