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Unity animations where the value target is changing every frame?

Discussion in 'Animation' started by TheCelt, Aug 21, 2019.

  1. TheCelt

    TheCelt

    Joined:
    Feb 27, 2013
    Posts:
    742
    Hi

    I have an animation clip that does a UI image fill from 0 to 1 over 1 second.

    But i actually need more freedom, i need to animate from the image fills current value to a target that is changing every frame.

    How is this done exactly ? It doesn't seem like you can change the animation start/target value every frame as it is running ....