Hello Forum recently I had been trying out MecAnim and trying to get my characters animations - I have two each with similar rig but different names to playback swap animations - in other words MecAnim has been said to be able to retarget animations. I created an Avatar for both characters thinking that would be all that would be required to be able to play Animations on both girls without anything more needed but then theirs all this nonsense about Animator Controllers, Scripts and Also I get errors trying to play the original animations saying they must be Legacy - but if they change to legacy from humanoid then no avatar can be created. So I suppose either this MecAnim is a scam or Unity actually has no Retargeting right out of the box - so I simply want to basic Retargetting right out of the box. The old method of retargetting I used was never perfect as Unity scaled the bones to fit the other character and the other character had to have the same bone names - as you can see that's all a Pain. I managed to get it to work the way I wanted but I still prefer to use legacy as well as avatar. In fact I still get these errors : Default clip could not be found in attached animations list. The AnimationClip 'Anima_001' used by the Animation component 'Girl1' must be marked as Legacy. I get several of those and I am unsure what the problem is. Also I have a lot of clothes on my models and for some reason in Unity 4 When I deactivate the Top of the Hierarchy I no longer get the message "This or All" ....any help on that?