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Question Unity animation not playing/translating correctly with a Humanoid rig

Discussion in 'Animation' started by zaeemasvat97, Nov 18, 2023.

  1. zaeemasvat97

    zaeemasvat97

    Joined:
    Sep 28, 2022
    Posts:
    1
    Hello!

    I am having an issue with one of the animations I got from mixamo, it's this one here https://www.mixamo.com/#/?page=1&query=sprint+wall (i.e. Sprint To Wall Climb). The issue is that after importing the .fbx into Unity, the animation plays fine in the inspector when the rig is set to "Generic", but when changing it to "Humanoid", the animation does not play correctly, and the character does not translate much on the x-axis and y-axis. I recorded my screen to show the difference (see below).

    Also, I'm using root motion for my animations, so I need the translation on this animation to work properly. It has worked well for all of my other mixamo animations, except for this one.

    Any help would be much appreciated :)
    (and let me know if any more info or screenshots are required to help diagnose this issue)

    unity-issue.gif