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Discussion Unity animation events skipping keyframes

Discussion in 'Animation' started by canovich, Mar 3, 2024.

  1. canovich

    canovich

    Joined:
    Sep 9, 2020
    Posts:
    5
    I had this issue but randomly it fixed now.
    People are complaining about animation events are not being fired when they are on either or at last keyframes.

    How i fixed was using another method to fire an event at the last frame of the animation.
    But i have a lot of animation events at the beggining keyframe of animations.

    Is animation events are still too unreliable even when they are at initial frame?
    I am using 2021.3.23f1
     
  2. bugfinders

    bugfinders

    Joined:
    Jul 5, 2018
    Posts:
    2,047
    is it because it is transitioned to another by the last frame?
     
  3. canovich

    canovich

    Joined:
    Sep 9, 2020
    Posts:
    5
    I mean i have no idea.
    But it was happening at beggining and end.
    Yea end can be explained by what you said. But beggining? How beggining can be skipped?
     
  4. bugfinders

    bugfinders

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    Jul 5, 2018
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    2,047
    well the transitions both fade in and out to blend it, maybe its at such a low level it doesnt count?
     
  5. canovich

    canovich

    Joined:
    Sep 9, 2020
    Posts:
    5
    what do you mean by low level ?
     
  6. bugfinders

    bugfinders

    Joined:
    Jul 5, 2018
    Posts:
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    well it blends them so while one is at 100% the other is 0, and then it changes over time to swap them over so the new is now 100% (surely you looked at the transition?)