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Unity animation blending deforms mesh

Discussion in 'Animation' started by VitioPax, Mar 23, 2020.

  1. VitioPax

    VitioPax

    Joined:
    Nov 3, 2019
    Posts:
    4
    Hallo,

    iam making animation transitions. Just basic idle to run and back. But for what ever reason its deforming mesh. Just the feet (the animation is done in blender with IK feet). Please if anyone know what is causing this let me know. Thank you. (I noticed that even in the run run animation the mesh is "skipping" and deforming just the feet though.

    Picture is attached.
     

    Attached Files: