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Unity Android build crash when using ARM64 with IL2CPP

Discussion in 'Android' started by Bertlapp, May 7, 2019.

  1. soorya696

    soorya696

    Joined:
    Dec 13, 2018
    Posts:
    71
    I disabled "Strip Engine Code" under player settings -> other settings.
    Working perfect.
     
  2. d20kev

    d20kev

    Joined:
    Jul 19, 2019
    Posts:
    16
    Is there any fix for this? Same deal, switched to IL2CPP for android store, build went fine, Google published it, but when i try to open it, it just say app stopped running before even going to the splash screen. When i go into unity to build and run on my galaxy 9+, i get this console error;

    InvalidOperationException: EnsureRunningOnMainThread can only be called from the main thread
    UnityEngine.Object.EnsureRunningOnMainThread () (at <dd7258062d3a4670ac6a983c4a6697a5>:0)
    UnityEngine.Object.GetInstanceID () (at <dd7258062d3a4670ac6a983c4a6697a5>:0)
    UnityEngine.Object.IsNativeObjectAlive (UnityEngine.Object o) (at <dd7258062d3a4670ac6a983c4a6697a5>:0)
    UnityEngine.Object.CompareBaseObjects (UnityEngine.Object lhs, UnityEngine.Object rhs) (at <dd7258062d3a4670ac6a983c4a6697a5>:0)
    UnityEngine.Object.op_Inequality (UnityEngine.Object x, UnityEngine.Object y) (at <dd7258062d3a4670ac6a983c4a6697a5>:0)
    UnityEngine.Events.PersistentCall.ValidateTargetAssemblyType () (at <dd7258062d3a4670ac6a983c4a6697a5>:0)
    UnityEngine.Events.PersistentCall.OnAfterDeserialize () (at <dd7258062d3a4670ac6a983c4a6697a5>:0)

    ive tried the following:

    1.) Created a new keystore, and signed
    2.) <application android:allowBackup="false" />
    3.) disabled strip engine code.
    4.) last resort, updated to 2020.1.0a16

    Still won't build to my device, and i seem to have a game in the store that wont open when installed...any ideas? im at a loss here.
     
  3. KnewK

    KnewK

    Joined:
    Sep 2, 2012
    Posts:
    19
    Hi, new to this. I hope this is not a naive request/question, please help, stuck. I have problem running ARM64 with IL2CPP on Android Moto G7 Plus using Unity 2019.2.21. As you probably know the Google Play Store needs 64 bit and signed apk. Ran some tests on a simple AR scene:
    • Mono, .NET 4.x, ARMv7 ticked. Runs ok.
    • IL2CPP, .NET 4.x, ARMv7 and ARM64 ticked. Runs ok.
    • IL2CPP, .NET4.x, ARM64. Runs ok.
    • IL2CPP, .NET4.x, ARM64 with custom key store signed. Get Unity console error copying the file.
    CommandInvokationFailure: Unable to install APK to device. Please make sure the Android SDK is installed and is properly configured in the Editor. See the Console for more details.

    C:/Program Files/Unity/Hub/Editor/2019.2.21f1/Editor/Data/PlaybackEngines/AndroidPlayer\SDK\platform-tools\adb.exe -s "ZY22749TJ6" install -r "D:\Documents\Unity 2019 Projects\AR Foundation Samples 2-1\Build\Android\Simple AR\Simple AR.apk"
     
  4. KnewK

    KnewK

    Joined:
    Sep 2, 2012
    Posts:
    19
    Think I found problem. For others:
    adb: failed to install D:\Documents\Unity 2019 Projects\AR Foundation Samples 2-1\Build\Android\Simple AR\Simple AR.apk: Failure [INSTALL_FAILED_UPDATE_INCOMPATIBLE: Package com.unity.arfoundation.samples signatures do not match previously installed version; ignoring!]

    So had to delete previous unsigned version from the mobile device so there is a fresh install. Now runs.
     
    JuliusM likes this.
  5. minneth

    minneth

    Joined:
    May 8, 2015
    Posts:
    5
    I was having the same issue - Crash and soon as its build, and I'd just implemented Admob. Turn s out I had left a space in front from the AppId when specifying it via the assets menu. Getting rid of the space fixed it for me.
     
  6. santhu9490

    santhu9490

    Joined:
    Feb 25, 2020
    Posts:
    4
    what type of crashes are these ? , i got this from crashlytics , please help me out Capture2.JPG
     
  7. santhu9490

    santhu9490

    Joined:
    Feb 25, 2020
    Posts:
    4
    my game is getting a lot of crashes, I can't able to find a proper solution for it, please help me out, I am attaching the log

    1. android.database.sqlite.SQLiteCantOpenDatabaseException:
    at android.database.sqlite.SQLiteConnection.nativeOpen (Native Method)
    at android.database.sqlite.SQLiteConnection.open (SQLiteConnection.java:300)
    at android.database.sqlite.SQLiteConnection.open (SQLiteConnection.java:218)
    at android.database.sqlite.SQLiteConnectionPool.openConnectionLocked (SQLiteConnectionPool.java:737)
    at android.database.sqlite.SQLiteConnectionPool.open (SQLiteConnectionPool.java:284)
    at android.database.sqlite.SQLiteConnectionPool.open (SQLiteConnectionPool.java:251)
    at android.database.sqlite.SQLiteDatabase.openInner (SQLiteDatabase.java:1386)
    at android.database.sqlite.SQLiteDatabase.open (SQLiteDatabase.java:1331)
    at android.database.sqlite.SQLiteDatabase.openDatabase (SQLiteDatabase.java:967)
    at android.database.sqlite.SQLiteDatabase.openDatabase (SQLiteDatabase.java:955)
    at android.database.sqlite.SQLiteOpenHelper.getDatabaseLocked (SQLiteOpenHelper.java:448)
    at android.database.sqlite.SQLiteOpenHelper.getWritableDatabase (SQLiteOpenHelper.java:391)
    at com.google.android.datatransport.runtime.scheduling.persistence.SQLiteEventStore$$Lambda$1.produce (Unknown Source:2)
    at com.google.android.datatransport.runtime.scheduling.persistence.SQLiteEventStore.retryIfDbLocked
    at com.google.android.datatransport.runtime.scheduling.persistence.SQLiteEventStore.getDb
    at com.google.android.datatransport.runtime.scheduling.persistence.SQLiteEventStore.runCriticalSection
    at com.google.android.datatransport.runtime.scheduling.jobscheduling.WorkInitializer.lambda$ensureCo...
    at com.google.android.datatransport.runtime.scheduling.jobscheduling.WorkInitializer$$Lambda$1.run (Unknown Source:2)
    at java.util.concurrent.ThreadPoolExecutor.runWorker (ThreadPoolExecutor.java:1167)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run (ThreadPoolExecutor.java:641)
    at java.lang.Thread.run (Thread.java:919)2. Huawei HUAWEI P30 lite (HWMAR), 3840MB RAM, Android 10
    Report 1 of 3*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
    pid: 0, tid: 0 >>> com.hangoverstudios.impossibletracks.stuntdriving.simulator.car.stuntmaster <<<backtrace:
    #00 pc 00000000017db2dc /system/product/app/WebViewGoogle/WebViewGoogle.apk!libmonochrome.so (offset 0x15b000)3. java.lang.Error: FATAL EXCEPTION [FinalizerWatchdogDaemon]
    Unity version : 2019.3.0f6
    Device model : samsung SM-N9005
    Device fingerprint: samsung/hltexx/hlte:5.0/LRX21V/N9005XXSGBRH1:user/release-keys
    Caused by
    at android.view.ThreadedRenderer.nDeleteProxy (Native Method)
    at android.view.ThreadedRenderer.finalize (ThreadedRenderer.java:407)
    at java.lang.Daemons$FinalizerDaemon.doFinalize (Daemons.java:190)
    at java.lang.Daemons$FinalizerDaemon.run (Daemons.java:173)
    at java.lang.Thread.run (Thread.java:818)4. java.lang.Error: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
    Version ’2019.3.0f6 (27ab2135bccf)’, Build type ‘Release’, Scripting Backend ‘il2cpp’, CPU ‘arm64-v8a’
    Build fingerprint: ‘HONOR/STK-L22HN/HWSTK-HF:9/HONORSTK-L22/9.1.0.330C675:user/release-keys’
    Revision: ‘0’
    ABI: ‘arm64’
    Timestamp: 2020-06-11 19:25:10+0530
    pid: 20585, tid: 20632, name: UnityMain >>> com.hangoverstudios.impossibletracks.stuntdriving.simulator.car.stuntmaster <<<
    uid: 10150
    signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x8940f81ef8
    x0 00000075d0dace50 x1 00000000cf568bf0 x2 0000000000000010 x3 00000000cf568bf0
    x4 0000000000000000 x5 00000075d0a0dbb1 x6 0000000000000129 x7 2073696874202d20
    x8 0000008940f7ecd0 x9 0000000000000018 x10 ffffffffffffff90 x11 000000000000000b
    x12 2d20646c6f207365 x13 7369207369687420 x14 000206d08c90f032 x15 0000099b354aa45f
    x16 00000075d0d7ca70 x17 00000076710a1df0 x18 0000000000000001 x19 00000075d0dace50
    x20 00000000cf568bf0 x21 0000000000000000 x22 000000000000006f x23 00000075d0dace50
    x24 0000000000000010 x25 00000000cf568bf0 x26 00000000cf568bf0 x27 00000075d0dae686
    x28 0000000000000018 x29 0000000000003234
    sp 00000075d1c808b0 lr 00000075cfbcd4bc pc 00000075cfbcf004
    backtrace:
    at libunity.0x4fc3d4 (Native Method)
    at libunity.0x6348fc (Native Method)
    at libunity.0x647eb4 (Native Method)
    at base.0xa41ec (Native Method)5.
    *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
    pid: 0, tid: 0 >>> com.hangoverstudios.impossibletracks.stuntdriving.simulator.car.stuntmaster <<<backtrace:
    #00 pc 0000000000021b3c /system/lib64/libc.so (abort+124)
    #01 pc 000000000046daa0 /system/lib64/libart.so (art::Runtime::Abort(char const*)+1208)
    #02 pc 0000000000008d2c /system/lib64/libbase.so (android::base::LogMessage::~LogMessage()+724)
    #03 pc 000000000049fe38 /system/lib64/libart.so (art::Thread::AssertNoPendingException() const+1144)
    #04 pc 000000000011d258 /system/lib64/libart.so (art::ClassLinker::FindClass(art::Thread*, char const*, art::Handle<art::mirror::ClassLoader>)+64)
    #05 pc 000000000032fd28 /system/lib64/libart.so (art::JNI::FindClass(_JNIEnv*, char const*)+1272)
    #06 pc 000000000061d230 /data/app/com.hangoverstudios.impossibletracks.stuntdriving.simulator.car.stuntmaster-tayOcdRoqK7clXLPbfGlbw==/lib/arm64/libunity.so
    #07 pc 0000000000647ea0 /data/app/com.hangoverstudios.impossibletracks.stuntdriving.simulator.car.stuntmaster-tayOcdRoqK7clXLPbfGlbw==/lib/arm64/libunity.so
    #08 pc 00000000000351ec /data/app/com.hangoverstudios.impossibletracks.stuntdriving.simulator.car.stuntmaster-tayOcdRoqK7clXLPbfGlbw==/oat/arm64/base.odex (offset 0x34000) (com.unity3d.player.GoogleVrProxy.isQuiting [DEDUPED]+124)
     
  8. Nwappz

    Nwappz

    Joined:
    Jul 29, 2019
    Posts:
    3
    I FIXED IT...using unity 2019.4 LTS
    everything was fine till i tried publishing on google,then i got the 64 bit error..(not so good policy of google,dont know what to say). so after building with ilcpp2 and .net 4 and arm64 my game crashed on device..[SOLOUTION:] finally i changed versions in player settings..increased both of them and then it worked.
     

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  9. SapphireHD6970

    SapphireHD6970

    Joined:
    Oct 18, 2017
    Posts:
    3
    I also got stuck with seemingly random freezes when switching to IL2CPP scripting backend. None of the above given solutions seemed to work for me, so I tracked it down in my case. Don't know if this helps someone else, but I am starting some threads and I sometimes joined them. This is what seemed to cause my freeze.
    By using Thread.Abort() instead of Thread.Join() I got rid of the freezes.
     
  10. peeka

    peeka

    Joined:
    Dec 3, 2014
    Posts:
    113
    i runinto issue with il2cpp_android_armeabi-v7a is like 400 gb big and I run out of harddrive space
     
  11. henryfjones

    henryfjones

    Joined:
    Feb 29, 2020
    Posts:
    4
    I know this thread is a little old now, but I'm posting in case this helps someone out.

    I had the same issue as many above faced, it started when I changed the scripting backend to IL2CPP and also targeted the ARM64 architecture to comply with the Google Play Store requirements. I would build the game and the logs would show it crashing similar to the other logs posted above.

    I tried all of the solutions posted above but in the end, I found that the build was fine on an android device running Android Version 10, but crashed on a newer device running Android 11. I've got the Android SDK installed for Android 11 and 10 so not sure why it fails on 11. But to get it running on my android device running Android 11 I just changed the target API level to 29 (it was on 30 AKA Android version 11) in the "other settings" section.
     
  12. Blobux

    Blobux

    Joined:
    Aug 11, 2020
    Posts:
    3
    Hi everyone, how do you add android:allowBackup="false" tools:replace="android:allowBackup" to your manifest ? where in the file ?
    I have the same issue, build crashes after setting IL2CPP
     
  13. CreepyD

    CreepyD

    Joined:
    Jun 9, 2019
    Posts:
    24
    Mine also crashes using IL2CPP, either 32 or 64. Originally I was using 2020.2.2f1. Upgraded to 2020.3.3f1, made no difference.
    I've been trying to solve this for a week now searching on Google, tried so many things now, nothing makes any difference.
    It crashes as soon as the game loads, no splash, logcat gives me literally nothing of any use to go on (as far as I can see).
    It works perfectly set to Mono and in Unity.
    If I try my fairly empty new project, that runs ok - there's got to be something in the project causing this, but where to start with no hints as to where to look?
    2021/04/13 15:57:05.742 26427 26747 Error AndroidRuntime FATAL EXCEPTION: UnityMain
    2021/04/13 15:57:05.742 26427 26747 Error AndroidRuntime Process: com.CreepiesGames.DropTheBomb, PID: 26427
    2021/04/13 15:57:05.742 26427 26747 Error AndroidRuntime java.lang.Error: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
    2021/04/13 15:57:05.742 26427 26747 Error AndroidRuntime Version '2020.3.3f1 (76626098c1c4)', Build type 'Development', Scripting Backend 'il2cpp', CPU 'arm64-v8a'
    2021/04/13 15:57:05.742 26427 26747 Error AndroidRuntime Build fingerprint: 'samsung/beyond2lteeea/beyond2:11/RP1A.200720.012/G975FXXU9FUBD:user/release-keys'
    2021/04/13 15:57:05.742 26427 26747 Error AndroidRuntime Revision: '26'
    2021/04/13 15:57:05.742 26427 26747 Error AndroidRuntime ABI: 'arm64'
    2021/04/13 15:57:05.742 26427 26747 Error AndroidRuntime Timestamp: 2021-04-13 15:57:05+0100
    2021/04/13 15:57:05.742 26427 26747 Error AndroidRuntime pid: 26427, tid: 26747, name: UnityMain >>> com.CreepiesGames.DropTheBomb <<<
    2021/04/13 15:57:05.742 26427 26747 Error AndroidRuntime uid: 10521
    2021/04/13 15:57:05.742 26427 26747 Error AndroidRuntime signal 6 (SIGABRT), code -1 (SI_QUEUE), fault addr --------
    2021/04/13 15:57:05.742 26427 26747 Error AndroidRuntime x0 0000000000000000 x1 000000000000687b x2 0000000000000006 x3 00000078d8f82530
    2021/04/13 15:57:05.742 26427 26747 Error AndroidRuntime x4 fefefefefeff7164 x5 fefefefefeff7164 x6 fefefefefeff7164 x7 7f7f7f7f7f7f7f7f
    2021/04/13 15:57:05.742 26427 26747 Error AndroidRuntime x8 00000000000000f0 x9 0000007c3a6b39e8 x10 ffffff80fffffbdf x11 0000000000000001
    2021/04/13 15:57:05.742 26427 26747 Error AndroidRuntime x12 0000000000000018 x13 000000006075b141 x14 001e59fd77c5a4e6 x15 00002d1cfa759ccc
    2021/04/13 15:57:05.742 26427 26747 Error AndroidRuntime x16 0000007c3a74cc80 x17 0000007c3a72e8b0 x18 0000000000000000 x19 00000000000000ac
    2021/04/13 15:57:05.742 26427 26747 Error AndroidRuntime x20 000000000000673b x21 00000000000000b2 x22 000000000000687b x23 00000000ffffffff
    2021/04/13 15:57:05.742 26427 26747 Error AndroidRuntime x24 00000078d8f82670 x25 00000078d8f826b0 x26 00000078db20faf8 x27 00000078db20fb7a
    2021/04/13 15:57:05.742 26427 26747 Error AndroidRuntime x28 00000078db20d339 x29 00000078d8f825b0
    2021/04/13 15:57:05.742 26427 26747 Error AndroidRuntime sp 00000078d8f82510 lr 0000007c3a6e19cc pc 0000007c3a6e19fc
    2021/04/13 15:57:05.742 26427 26747 Error AndroidRuntime
    2021/04/13 15:57:05.742 26427 26747 Error AndroidRuntime backtrace:
    2021/04/13 15:57:05.742 26427 26747 Error AndroidRuntime #00 pc 000000000004e9fc /apex/com.android.runtime/lib64/bionic/libc.so (abort+180) (BuildId: 60535ec972fea6eddd93daf23db05208)
    2021/04/13 15:57:05.742 26427 26747 Error AndroidRuntime #01 pc 00000000020f8e3c /data/app/~~VmPKwLMEygnsrKd8e4YwLw==/com.CreepiesGames.DropTheBomb-9QeY9hIALBZuosyTHFCj2Q==/lib/arm64/libil2cpp.so (std::set_unexpected(void (*)())) (BuildId: 3a5e211f4f119dc0468bd7b5d04352c866db459c)
    2021/04/13 15:57:05.742 26427 26747 Error AndroidRuntime #02 pc 00000000020f8fb8 /data/app/~~VmPKwLMEygnsrKd8e4YwLw==/com.CreepiesGames.DropTheBomb-9QeY9hIALBZuosyTHFCj2Q==/lib/arm64/libil2cpp.so (demangling_unexpected_handler()) (BuildId: 3a5e211f4f119dc0468bd7b5d04352c866db459c)
    2021/04/13 15:57:05.742 26427 26747 Error AndroidRuntime #03 pc 00000000020f6248 /data/app/~~VmPKwLMEygnsrKd8e4YwLw==/com.CreepiesGames.DropTheBomb-9QeY9hIALBZuosyTHFCj2Q==/lib/arm64/libil2cpp.so (std::__terminate(void (*)())+12) (BuildId: 3a5e211f4f119dc0468bd7b5d04352c866db459c)
    2021/04/13 15:57:05.742 26427 26747 Error AndroidRuntime #04 pc 00000000020f592c /data/app/~~VmPKwLMEygnsrKd8e4YwLw==/com.CreepiesGames.DropTheBomb-9QeY9hIALBZuosyTHFCj2Q==/lib/arm64/libil2cpp.so (__cxa_get_exception_ptr) (BuildId: 3a5e211f4f119dc0468bd7b5d04352c866db459c)
    2021/04/13 15:57:05.742 26427 26747 Error AndroidRuntime #05 pc 00000000020f58ac /data/app/~~VmPKwLMEygnsrKd8e4YwLw==/com.CreepiesGames.DropTheBomb-9QeY9hIALBZuosyTHFCj2Q==/lib/arm64/libil2cpp.so (__cxxabiv1::exception_cleanup_func(_Unwind_Reason_Code, _Unwind_Exception*)) (BuildId: 3a5e211f4f119dc0468bd7b5d04352c866db459c)
    2021/04/13 15:57:05.742 26427 26747 Error AndroidRuntime #06 pc 0000000001f85c4c /data/app/~~VmPKwLMEygnsrKd8e4YwLw==/com.CreepiesGames.DropTheBomb-9QeY9hIALBZuosyTHFCj2Q==/lib/arm64/libil2cpp.so (il2cpp::vm::Exception::Raise(Il2CppException*, MethodInfo*)+96) (BuildId: 3a5e211f4f119dc0468bd7b5d04352c866db459c)
    2021/04/13 15:57:05.742 26427 26747 Error AndroidRuntime #07 pc 0000000001f8d840 /data/app/~~VmPKwLMEygnsrKd8e4YwLw==/com.CreepiesGames.DropTheBomb-9QeY9hIALBZuosyTHFCj2Q==/lib/arm64/libil2cpp.so (il2cpp::vm::Runtime::ClassInit(Il2CppClass*)+1252) (BuildId: 3a5e211f4f119dc0468bd7b5d04352c866db459c)
    2021/04/13 15:57:05.742 26427 26747 Error AndroidRuntime #08 pc 00000000020aa2c8 /data/app/~~VmPKwLMEygnsrKd8e4YwLw==/com.CreepiesGames.DropTheBomb-9QeY9hIALBZuosyTHFCj2Q==/lib/arm64/libil2cpp.so (il2cpp_codegen_runtime_class_init(Il2CppClass*)+20) (BuildId: 3a5e211f4f119dc0468bd7b5d04352c866db459c)
    2021/04/13 15:57:05.742 26427 26747 Error AndroidRuntime #09 pc 0000000001d48740 /data/app/~~VmPKwLMEygnsrKd8e4YwLw==/com.CreepiesGames.DropTheBomb-9QeY9hIALBZuosyTHFCj2Q==/lib/arm64/libil2cpp.so (U3CModuleU3E_U200EU200DU202AU206BU202CU200EU200FU200EU206DU206AU200BU202BU200FU206FU206AU202EU202EU202AU206CU202EU206AU202DU202DU206DU206BU202AU202BU206EU202BU206CU206DU202EU200EU202EU206FU206BU206DU200FU200CU202DU202E_mC11785BB652555852D74236A18A3639BE0C2C7BB+6292) (BuildId: 3a5e211f4f119dc0468bd7b5d04352c866db459c)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime #10 pc 0000000001d46e64 /data/app/~~VmPKwLMEygnsrKd8e4YwLw==/com.CreepiesGames.DropTheBomb-9QeY9hIALBZuosyTHFCj2Q==/lib/arm64/libil2cpp.so (U3CModuleU3E__cctor_m97BA4EB44B621DB2D2E024DF5A024DADB768834A+144) (BuildId: 3a5e211f4f119dc0468bd7b5d04352c866db459c)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime #11 pc 0000000001fa04ac /data/app/~~VmPKwLMEygnsrKd8e4YwLw==/com.CreepiesGames.DropTheBomb-9QeY9hIALBZuosyTHFCj2Q==/lib/arm64/libil2cpp.so (il2cpp::vm::MetadataCache::ExecuteModuleInitializers()+160) (BuildId: 3a5e211f4f119dc0468bd7b5d04352c866db459c)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime #12 pc 0000000001f7a214 /data/app/~~VmPKwLMEygnsrKd8e4YwLw==/com.CreepiesGames.DropTheBomb-9QeY9hIALBZuosyTHFCj2Q==/lib/arm64/libil2cpp.so (il2cpp::vm::Runtime::Init(char const*)+18360) (BuildId: 3a5e211f4f119dc0468bd7b5d04352c866db459c)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime #13 pc 0000000001ee0368 /data/app/~~VmPKwLMEygnsrKd8e4YwLw==/com.CreepiesGames.DropTheBomb-9QeY9hIALBZuosyTHFCj2Q==/lib/arm64/libil2cpp.so (il2cpp_init+48) (BuildId: 3a5e211f4f119dc0468bd7b5d04352c866db459c)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime #14 pc 0000000000626ed0 /data/app/~~VmPKwLMEygnsrKd8e4YwLw==/com.CreepiesGames.DropTheBomb-9QeY9hIALBZuosyTHFCj2Q==/lib/arm64/libunity.so (InitializeIl2CppFromMain(core::basic_string<char, core::StringStorageDefault<char> > const&, core::basic_string<char, core::StringStorageDefault<char> > const&, int, char const**, bool)+284) (BuildId: 22e488326db57fd70dd27a54c7c32553aa007206)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime #15 pc 00000000006b0208 /data/app/~~VmPKwLMEygnsrKd8e4YwLw==/com.CreepiesGames.DropTheBomb-9QeY9hIALBZuosyTHFCj2Q==/lib/arm64/libunity.so (UnityInitApplication()+3104) (BuildId: 22e488326db57fd70dd27a54c7c32553aa007206)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime #16 pc 00000000006b0eb0 /data/app/~~VmPKwLMEygnsrKd8e4YwLw==/com.CreepiesGames.DropTheBomb-9QeY9hIALBZuosyTHFCj2Q==/lib/arm64/libunity.so (UnityPlayerLoop()+152) (BuildId: 22e488326db57fd70dd27a54c7c32553aa007206)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime #17 pc 00000000006deca8 /data/app/~~VmPKwLMEygnsrKd8e4YwLw==/com.CreepiesGames.DropTheBomb-9QeY9hIALBZuosyTHFCj2Q==/lib/arm64/libunity.so (nativeRender(_JNIEnv*, _jobject*)+72) (BuildId: 22e488326db57fd70dd27a54c7c32553aa007206)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime #18 pc 000000000013ded4 /apex/com.android.art/lib64/libart.so (art_quick_generic_jni_trampoline+148) (BuildId: 0612be914e3b989691c43c883da73f6f)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime #19 pc 0000000000134564 /apex/com.android.art/lib64/libart.so (art_quick_invoke_stub+548) (BuildId: 0612be914e3b989691c43c883da73f6f)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime #20 pc 00000000001aa7e8 /apex/com.android.art/lib64/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+200) (BuildId: 0612be914e3b989691c43c883da73f6f)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime #21 pc 0000000000325080 /apex/com.android.art/lib64/libart.so (art::interpreter::ArtInterpreterToCompiledCodeBridge(art::Thread*, art::ArtMethod*, art::ShadowFrame*, unsigned short, art::JValue*)+376) (BuildId: 0612be914e3b989691c43c883da73f6f)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime #22 pc 000000000031b268 /apex/com.android.art/lib64/libart.so (bool art::interpreter::DoCall<false, false>(art::ArtMethod*, art::Thread*, art::ShadowFrame&, art::Instruction const*, unsigned short, art::JValue*)+912) (BuildId: 0612be914e3b989691c43c883da73f6f)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime #23 pc 0000000000692fc8 /apex/com.android.art/lib64/libart.so (MterpInvokeDirect+576) (BuildId: 0612be914e3b989691c43c883da73f6f)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime #24 pc 000000000012e914 /apex/com.android.art/lib64/libart.so (mterp_op_invoke_direct+20) (BuildId: 0612be914e3b989691c43c883da73f6f)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime #25 pc 0000000000693b40 /apex/com.android.art/lib64/libart.so (MterpInvokeStatic+1224) (BuildId: 0612be914e3b989691c43c883da73f6f)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime #26 pc 000000000012e994 /apex/com.android.art/lib64/libart.so (mterp_op_invoke_static+20) (BuildId: 0612be914e3b989691c43c883da73f6f)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime #27 pc 0000000000692624 /apex/com.android.art/lib64/libart.so (MterpInvokeInterface+1812) (BuildId: 0612be914e3b989691c43c883da73f6f)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime #28 pc 000000000012ea14 /apex/com.android.art/lib64/libart.so (mterp_op_invoke_interface+20) (BuildId: 0612be914e3b989691c43c883da73f6f)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime #29 pc 0000000000690be0 /apex/com.android.art/lib64/libart.so (MterpInvokeVirtual+1520) (BuildId: 0612be914e3b989691c43c883da73f6f)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime #30 pc 000000000012e814 /apex/com.android.art/lib64/libart.so (mterp_op_invoke_virtual+20) (BuildId: 0612be914e3b989691c43c883da73f6f)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime #31 pc 0000000000693b40 /apex/com.android.art/lib64/libart.so (MterpInvokeStatic+1224) (BuildId: 0612be914e3b989691c43c883da73f6f)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime #32 pc 000000000012e994 /apex/com.android.art/lib64/libart.so (mterp_op_invoke_static+20) (BuildId: 0612be914e3b989691c43c883da73f6f)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime #33 pc 0000000000312510 /apex/com.android.art/lib64/libart.so (art::interpreter::Execute(art::Thread*, art::CodeItemDataAccessor const&, art::ShadowFrame&, art::JValue, bool, bool) (.llvm.230246881315256824)+264) (BuildId: 0612be914e3b989691c43c883da73f6f)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime #34 pc 000000000067f0c8 /apex/com.android.art/lib64/libart.so (artQuickToInterpreterBridge+776) (BuildId: 0612be914e3b989691c43c883da73f6f)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime #35 pc 000000000013dff8 /apex/com.android.art/lib64/libart.so (art_quick_to_interpreter_bridge+88) (BuildId: 0612be914e3b989691c43c883da73f6f)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime #36 pc 0000000000134564 /apex/com.android.art/lib64/libart.so (art_quick_invoke_stub+548) (BuildId: 0612be914e3b989691c43c883da73f6f)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime #37 pc 00000000001aa7e8 /apex/com.android.art/lib64/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+200) (BuildId: 0612be914e3b989691c43c883da73f6f)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime #38 pc 0000000000566df4 /apex/com.android.art/lib64/libart.so (art::JValue art::InvokeVirtualOrInterfaceWithJValues<art::ArtMethod*>(art::ScopedObjectAccessAlreadyRunnable const&, _jobject*, art::ArtMethod*, jvalue const*)+460) (BuildId: 0612be914e3b989691c43c883da73f6f)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime #39 pc 00000000005b70e4 /apex/com.android.art/lib64/libart.so (art::Thread::CreateCallback(void*)+1308) (BuildId: 0612be914e3b989691c43c883da73f6f)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime #40 pc 00000000000b10e8 /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+64) (BuildId: 60535ec972fea6eddd93daf23db05208)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime #41 pc 0000000000050a58 /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64) (BuildId: 60535ec972fea6eddd93daf23db05208)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime at libc.abort(abort:180)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime at libil2cpp.std::set_unexpected(void (*)())(set_unexpected:0)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime at libil2cpp.demangling_unexpected_handler()(demangling_unexpected_handler:0)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime at libil2cpp.std::__terminate(void (*)())(__terminate:12)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime at libil2cpp.__cxa_get_exception_ptr(__cxa_get_exception_ptr:0)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime at libil2cpp.__cxxabiv1::exception_cleanup_func(_Unwind_Reason_Code, _Unwind_Exception*)(exception_cleanup_func:0)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime at libil2cpp.il2cpp::vm::Exception::Raise(Il2CppException*, MethodInfo*)(Raise:96)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime at libil2cpp.il2cpp::vm::Runtime::ClassInit(Il2CppClass*)(ClassInit:1252)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime at libil2cpp.il2cpp_codegen_runtime_class_init(Il2CppClass*)(il2cpp_codegen_runtime_class_init:20)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime at libil2cpp.U3CModuleU3E_U200EU200DU202AU206BU202CU200EU200FU200EU206DU206AU200BU202BU200FU206FU206AU202EU202EU202AU206CU202EU206AU202DU202DU206DU206BU202AU202BU206EU202BU206CU206DU202EU200EU202EU206FU206BU206DU200FU200CU202DU202E_mC11785BB652555852D74236A18A3639BE0C2C7BB(U3CModuleU3E_U200EU200DU202AU206BU202CU200EU200FU200EU206DU206AU200BU202BU200FU206FU206AU202EU202EU202AU206CU202EU206AU202DU202DU206DU206BU202AU202BU206EU202BU206CU206DU202EU200EU202EU206FU206BU206DU200FU200CU202DU202E_mC11785BB652555852D74236A18A3639BE0C2C7BB:6292)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime at libil2cpp.U3CModuleU3E__cctor_m97BA4EB44B621DB2D2E024DF5A024DADB768834A(U3CModuleU3E__cctor_m97BA4EB44B621DB2D2E024DF5A024DADB768834A:144)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime at libil2cpp.il2cpp::vm::MetadataCache::ExecuteModuleInitializers()(ExecuteModuleInitializers:160)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime at libil2cpp.il2cpp::vm::Runtime::Init(char const*)(Init:18360)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime at libil2cpp.il2cpp_init(il2cpp_init:48)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime at libunity.InitializeIl2CppFromMain(core::basic_string<char, core::StringStorageDefault<char> > const&, core::basic_string<char, core::StringStorageDefault<char> > const&, int, char const**, bool)(InitializeIl2CppFromMain:284)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime at libunity.UnityInitApplication()(UnityInitApplication:3104)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime at libunity.UnityPlayerLoop()(UnityPlayerLoop:152)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime at libunity.nativeRender(_JNIEnv*, _jobject*)(nativeRender:72)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime at libart.art_quick_generic_jni_trampoline(art_quick_generic_jni_trampoline:148)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime at libart.art_quick_invoke_stub(art_quick_invoke_stub:548)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime at libart.art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)(Invoke:200)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime at libart.art::interpreter::ArtInterpreterToCompiledCodeBridge(art::Thread*, art::ArtMethod*, art::ShadowFrame*, unsigned short, art::JValue*)(ArtInterpreterToCompiledCodeBridge:376)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime at libart.bool art::interpreter::DoCall<false, false>(art::ArtMethod*, art::Thread*, art::ShadowFrame&, art::Instruction const*, unsigned short, art::JValue*)(DoCall<false, false>:912)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime at libart.MterpInvokeDirect(MterpInvokeDirect:576)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime at libart.mterp_op_invoke_direct(mterp_op_invoke_direct:20)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime at libart.MterpInvokeStatic(MterpInvokeStatic:1224)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime at libart.mterp_op_invoke_static(mterp_op_invoke_static:20)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime at libart.MterpInvokeInterface(MterpInvokeInterface:1812)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime at libart.mterp_op_invoke_interface(mterp_op_invoke_interface:20)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime at libart.MterpInvokeVirtual(MterpInvokeVirtual:1520)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime at libart.mterp_op_invoke_virtual(mterp_op_invoke_virtual:20)
    2021/04/13 15:57:05.743 26427 26747 Error AndroidRuntime at libart.MterpInvokeStatic(MterpInvokeStatic:1224)
     
    Last edited: Apr 14, 2021
  14. Blobux

    Blobux

    Joined:
    Aug 11, 2020
    Posts:
    3
    Hi everyone, I had the same problem: after completing the app, I went on the play console and they asked for 64bit and then it crashed every single time.
    I tried all the above tricks but none worked.
    So I created a new blank Unity project, I immediately setted il2cpp, 64 bit and then I only imported the assets files manually from my old project to this new one. And it just worked perfectly. I hope this will help some of you..!
     
  15. CreepyD

    CreepyD

    Joined:
    Jun 9, 2019
    Posts:
    24
    Ok I solved my IL2CPP crashing in load on my phone.
    There were 2 issues in changing from Mono.
    1. The plugin "Inspector Gadgets" - I removed that in a new project, boom it works. (I've let the dev know so maybe it's fixed soon).
    2. Need to remove and re-add the keystore reference - I simply removed the reference, built it, re-added, built, working again.
     
  16. ymengLe

    ymengLe

    Joined:
    Jul 26, 2021
    Posts:
    1
    crash help!!!

    Caused by java.lang.Error
    *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** Version '2019.4.12f1 (e60a9d317991)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a' Build fingerprint: 'asus/WW_Phone/ASUS_X007D:6.0.1/MMB29M/13.0.6.66-20180322:user/release-keys' Revision: '0' ABI: 'arm64' Timestamp: 2021-07-26 06:58:21+0700 pid: 25552, tid: 27404, name: Ping_Thread >>> com.imbb.oversea.android <<< uid: 10163 signal 6 (SIGABRT), code -6 (SI_TKILL), fault addr -------- x0 0000000000000000 x1 0000000000006b0c x2 0000000000000006 x3 0000000000000000 x4 0000000000000000 x5 0000000000000001 x6 0000000000000000 x7 0000000000000000 x8 0000000000000083 x9 525e43451f3c3d1f x10 7f7f7f7f7f7f7f7f x11 0101010101010101 x12 0000007f97c2e7c8 x13 58452c17d03743a2 x14 58452c17d03743a2 x15 002149fe43168988 x16 0000007f97c286a8 x17 0000007f97beab9c x18 0000007f94b11000 x19 0000007f04800510 x20 0000007f04800450 x21 0000000000000000 x22 0000000000000006 x23 0000007f048001b0 x24 0000005591c204f8 x25 0000005591c204e0 x26 0000007f69d5125b x27 0000000000000001 x28 ffffffffffffffff x29 0000007f047ffef0 sp 0000007f047ffef0 lr 0000007f97be8338 pc 0000007f97beaba4 backtrace: #00 pc 000000000006aba4 /system/lib64/libc.so (tgkill+8) (BuildId: 6d42c6f65c94e709f984d0b446e359f7) #01 pc 0000000000068334 /system/lib64/libc.so (pthread_kill+68) (BuildId: 6d42c6f65c94e709f984d0b446e359f7) #02 pc 00000000000212b8 /system/lib64/libc.so (raise+28) (BuildId: 6d42c6f65c94e709f984d0b446e359f7) #03 pc 000000000001ba58 /system/lib64/libc.so (abort+60) (BuildId: 6d42c6f65c94e709f984d0b446e359f7) #04 pc 000000000001eea0 /system/lib64/libc.so (__fortify_chk_fail) (BuildId: 6d42c6f65c94e709f984d0b446e359f7) #05 pc 000000000001eec4 /system/lib64/libc.so (__fortify_chk_fail+32) (BuildId: 6d42c6f65c94e709f984d0b446e359f7) #06 pc 00000000000713c8 /system/lib64/libc.so (__FD_SET_chk+32) (BuildId: 6d42c6f65c94e709f984d0b446e359f7) #07 pc 000<truncated: 861 chars>
    libc.tgkill (libc.java:8)
    libc.pthread_kill (libc.java:68)
    libc.raise (libc.java:28)
    libc.abort (libc.java:60)
    libc.__fortify_chk_fail (libc.java)
    libc.__fortify_chk_fail (libc.java:32)
    libc.__FD_SET_chk (libc.java:32)
    libbanban_rtc_sdk.0x58beb0 (libbanban_rtc_sdk.java)
    libbanban_rtc_sdk.0x58bd08 (libbanban_rtc_sdk.java)
    libbanban_rtc_sdk.0x589964 (libbanban_rtc_sdk.java)
    libbanban_rtc_sdk.0x588e1c (libbanban_rtc_sdk.java)
    libbanban_rtc_sdk.0x58a3d4 (libbanban_rtc_sdk.java)
    libc.__pthread_start(void*) (libc.java:52)
    libc.__start_thread (libc.java:16)
     
  17. canyon_gyh

    canyon_gyh

    Joined:
    Aug 15, 2018
    Posts:
    48
    upload_2021-11-27_2-45-1.png

    Code (CSharp):
    1. CRASH: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
    2. CRASH: Version '2019.3.7f1 (6437fd74d35d)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a'
    3. CRASH: Build fingerprint: 'HONOR/YAL-AL10/HWYAL:10/HUAWEIYAL-AL10/10.1.0.162C00:user/release-keys'
    4. CRASH: Revision: '0'
    5. CRASH: ABI: 'arm64'
    6. CRASH: Timestamp: 2021-11-27 02:32:49+0800
    7. CRASH: pid: 7314, tid: 7408, name: UnityMain  >>> com.dianyuegame.kesulu <<<
    8. CRASH: uid: 10363
    9. CRASH: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0xa8
    10. CRASH: Cause: null pointer dereference
    11. CRASH:     x0  00000000000000a8  x1  0000000000000000  x2  00000077bb200000  x3  0000000000000008
    12. CRASH:     x4  000000000000010f  x5  0000007890007218  x6  0000000000000000  x7  7f7f7f7f7f7f7f7f
    13. CRASH:     x8  0000007893c2adb0  x9  00000077f0bad660  x10 0000007893c2ada0  x11 0000000000000000
    14. CRASH:     x12 00000077a4c2cd40  x13 0000000000000001  x14 0000000000000002  x15 0000000000000200
    15. CRASH:     x16 00000078904122a0  x17 00000079a34d2180  x18 000000000ba58c3a  x19 00000000000000a8
    16. CRASH:     x20 0000000000000008  x21 0000000000000000  x22 0000000000000000  x23 00000078aca1c418
    17. CRASH:     x24 000000000000032a  x25 000000000000068a  x26 0000000000000001  x27 00000077edd1f018
    18. CRASH:     x28 0000000000000000  x29 00000078adbfb090
    19. CRASH:     sp  00000078adbfb090  lr  000000788ff94988  pc  00000079a34d2180
    20. CRASH: backtrace:
    21. CRASH:       #00 pc 00000000000d0180  /apex/com.android.runtime/lib64/bionic/libc.so (pthread_mutex_lock) (BuildId: 084953f8f5198acc841653c0a2c76779)
    22. CRASH:       #01 pc 0000000001145984  /data/app/com.dianyuegame.kesulu-kp1Z5rah8zuluuFGuoUijg==/lib/arm64/libunity.so (BuildId: 14b8e251dbf5787f84afd8e222769dab16e9ad52)
    23. CRASH:       #02 pc 0000000000d12b80  /data/app/com.dianyuegame.kesulu-kp1Z5rah8zuluuFGuoUijg==/lib/arm64/libunity.so (BuildId: 14b8e251dbf5787f84afd8e222769dab16e9ad52)
    24. CRASH:       #03 pc 0000000000d16074  /data/app/com.dianyuegame.kesulu-kp1Z5rah8zuluuFGuoUijg==/lib/arm64/libunity.so (BuildId: 14b8e251dbf5787f84afd8e222769dab16e9ad52)
    25. CRASH:       #04 pc 0000000000d18dec  /data/app/com.dianyuegame.kesulu-kp1Z5rah8zuluuFGuoUijg==/lib/arm64/libunity.so (BuildId: 14b8e251dbf5787f84afd8e222769dab16e9ad52)
    26. CRASH:       #05 pc 0000000000624eec  /data/app/com.dianyuegame.kesulu-kp1Z5rah8zuluuFGuoUijg==/lib/arm64/libunity.so (BuildId: 14b8e251dbf5787f84afd8e222769dab16e9ad52)
    27. CRASH:       #06 pc 0000000000736f4c  /data/app/com.dianyuegame.kesulu-kp1Z5rah8zuluuFGuoUijg==/lib/arm64/libunity.so (BuildId: 14b8e251dbf5787f84afd8e222769dab16e9ad52)
    28. CRASH:       #07 pc 0000000000737130  /data/app/com.dianyuegame.kesulu-kp1Z5rah8zuluuFGuoUijg==/lib/arm64/libunity.so (BuildId: 14b8e251dbf5787f84afd8e222769dab16e9ad52)
    29. CRASH:       #08 pc 000000000071c8a8  /data/app/com.dianyuegame.kesulu-kp1Z5rah8zuluuFGuoUijg==/lib/arm64/libunity.so (BuildId: 14b8e251dbf5787f84afd8e222769dab16e9ad52)
    30. CRASH:       #09 pc 000000000071c768  /data/app/com.dianyuegame.kesulu-kp1Z5rah8zuluuFGuoUijg==/lib/arm64/libunity.so (BuildId: 14b8e251dbf5787f84afd8e222769dab16e9ad52)
    31. CRASH:       #10 pc 0000000000705cac  /data/app/com.dianyuegame.kesulu-kp1Z5rah8zuluuFGuoUijg==/lib/arm64/libunity.so (BuildId: 14b8e251dbf5787f84afd8e222769dab16e9ad52)
    32. CRASH:       #11 pc 0000000000649064  /data/app/com.dianyuegame.kesulu-kp1Z5rah8zuluuFGuoUijg==/lib/arm64/libunity.so (BuildId: 14b8e251dbf5787f84afd8e222769dab16e9ad52)
    33. CRASH:       #12 pc 00000000006492e4  /data/app/com.dianyuegame.kesulu-kp1Z5rah8zuluuFGuoUijg==/lib/arm64/libunity.so (BuildId: 14b8e251dbf5787f84afd8e222769dab16e9ad52)
    34. CRASH:       #13 pc 000000000063573c  /data/app/com.dianyuegame.kesulu-kp1Z5rah8zuluuFGuoUijg==/lib/arm64/libunity.so (BuildId: 14b8e251dbf5787f84afd8e222769dab16e9ad52)
    35. CRASH:       #14 pc 0000000000649790  /data/app/com.dianyuegame.kesulu-kp1Z5rah8zuluuFGuoUijg==/lib/arm64/libunity.so (BuildId: 14b8e251dbf5787f84afd8e222769dab16e9ad52)
    36. CRASH:       #15 pc 000000000063785c  /data/app/com.dianyuegame.kesulu-kp1Z5rah8zuluuFGuoUijg==/lib/arm64/libunity.so (BuildId: 14b8e251dbf5787f84afd8e222769dab16e9ad52)
    37. CRASH:       #16 pc 000000000064b49c  /data/app/com.dianyuegame.kesulu-kp1Z5rah8zuluuFGuoUijg==/lib/arm64/libunity.so (BuildId: 14b8e251dbf5787f84afd8e222769dab16e9ad52)
    38. CRASH:       #17 pc 0000000000056bfc  /data/app/com.dianyuegame.kesulu-kp1Z5rah8zuluuFGuoUijg==/oat/arm64/base.odex
    I get the error , in Unity2019-3-7f1
     
  18. Tomas1856

    Tomas1856

    Unity Technologies

    Joined:
    Sep 21, 2012
    Posts:
    3,920
    Try updating to latest 2019 LTS and see if it's still happens.
     
  19. canyon_gyh

    canyon_gyh

    Joined:
    Aug 15, 2018
    Posts:
    48
  20. G-Locasso

    G-Locasso

    Joined:
    Aug 28, 2018
    Posts:
    5
    I was having the same issue, and after trying a lot of steps described here, I finally got it to work, although I don't know exactly what was the culprit. But some of the steps I did and I think was crucial:

    1 - Upgraded project version from 2018 to 2019, not LTS one but a recent one I had installed.
    2 - With that, I downloaded new SDK and NDK stuff from this version with Unity Hub.
    3 - I saw a lot of people complaining about the keystore being a problem. I was with a default greyed-out debug one. As version 2019 changed the way we specify the key, I did the step again to select the debug key.
    4 - Some other stuff I did was messing with the manifest inserting some tags people described in early answers; and I also reimported library folder.
    5 - After all this, I did a local build that finally worked out, with and just to clarify, using IL2CCP scripting backend, Arm7 and Arm64 targeted architetures, API compatibility .Net4x.
    6- Now, to do a release build, I use unity cloud build, and that should help people if they think their keystore is bugged.

    Hope some of these steps makes sense to anyone having same problem. Cheers.
     
  21. Neytral

    Neytral

    Joined:
    Apr 12, 2020
    Posts:
    1
    Hello from Ukraine, i have the same error. Try close Unity and delene Library folder and open Unity
    It help me,i hope you to.

    У меня была такая же ошибка, перепробовал кучу всего, в итоге помогло следующее "закрыть юнити, удалить папку Library и запустить, после чего Юнити заново создаст эту папку и всё заработает.
     
  22. Brother_77

    Brother_77

    Joined:
    Feb 8, 2019
    Posts:
    233

    So you lowered the target API and it works on a higher API in this way ? I am confused
     
  23. finz_dt1

    finz_dt1

    Joined:
    Jan 6, 2022
    Posts:
    1
    You must be missing ad keys . Go to assets -> Google Settings - > check the keys . if missing then provide keys and if you don't have keys then apply with testing keys that you could easily get from google
     
  24. xubowei

    xubowei

    Joined:
    Mar 4, 2020
    Posts:
    1
    I have a new solution for reference:
    Delete folders "il2cpp_android_arm64-v8a","il2cpp_android_armeabi-v7a","Il2cppBuildCache" from path Library(before you open your editor).
     
  25. Brother_77

    Brother_77

    Joined:
    Feb 8, 2019
    Posts:
    233
    How safe is that ? And they would be regenerated automatically ?