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Unity Android Activity as a secondary activity

Discussion in 'Android' started by dimitris, Jun 13, 2011.

  1. dimitris

    dimitris

    Joined:
    Oct 20, 2010
    Posts:
    5
    Can the Unity Android Activity exist as a secondary activity in an android app?
    I would like my app to start with some native activities, some leaderboards, chapter select screens and THEN when is needed load up the Android activity. That far I can make it. However when I try to remove the Unity activity from the stack it crashes the whole app with it.

    Can the Unity Activity be stopped independently? Can it be contained so that doesn't crash the whole app when it's removed? Is there any example of how such an approach could be implemented somewhere? Those are my questions :)

    Thank you!