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Unity and Pascal (from nvidia)

Discussion in 'AR/VR (XR) Discussion' started by VirtualisDev, Oct 11, 2016.

  1. VirtualisDev

    VirtualisDev

    Joined:
    Jul 21, 2015
    Posts:
    30
    Hello Guys,


    I recently tested my games with multiples graphic cards (GTX 970m, 980m, 970, 980, 1070) and i can see the difference between some of them but something is really strange.

    I am working on a new workstation (Bi-xeon + GTX 1070) and i don't see the expeted difference between this rig and my gaming laptot with an i7HQ + GTX 980m.

    So the question is :

    Does Unity have the Nvidia Pascal optimisations ?
     
  2. fffMalzbier

    fffMalzbier

    Joined:
    Jun 14, 2011
    Posts:
    3,276
    Unity was saying they are working on it but so far no specific Nvidia VRWorks feature is integrated.
    There wast some evidence at recent VR-events that Nvidia may supply a plugin for the VRworks features but that is not jet set in stone.
     
  3. VirtualisDev

    VirtualisDev

    Joined:
    Jul 21, 2015
    Posts:
    30
    Year that is what I saw but by coming here I expected an official answer from unity ^^