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Unity and NAS

Discussion in 'General Discussion' started by Alter-Ego604, Jun 23, 2020.

  1. Alter-Ego604

    Alter-Ego604

    Joined:
    Nov 21, 2014
    Posts:
    1
    Has anyone used Unity and NAS before when working on a game, does it work reasonably well?

    I'm getting an NAS for my media files but I was thinking of possibly extending it for game development as well
     
  2. angrypenguin

    angrypenguin

    Joined:
    Dec 29, 2011
    Posts:
    15,509
    How do you extend a NAS for game development?

    If you mean working on your project while it's on your NAS storage, I personally wouldn't even consider it. The Editor is accessing files constantly so I imagine it'd slow things down. Accessing the same project simultaneously from multiple PCs is just going to corrupt stuff, so it's asking for trouble. And I'd want version control anyway, so it's not saving space, it's just a different location.

    That said, if you have the project on your computer and put a "remote" version control repo on your NAS that's definitely workable. I did basically that for ages, and everything was groovy.
     
    Lurking-Ninja likes this.
  3. Lostlogic

    Lostlogic

    Joined:
    Sep 6, 2009
    Posts:
    693
    It's super slow and annoying while Unity constantly taps NAS files. I tried it and it was way too problematic.
     
  4. AdventurousDrake

    AdventurousDrake

    Joined:
    Mar 18, 2015
    Posts:
    25
    If you use a read / write SSD cache or an SSD raid volume then it shouldn't be a problem, but as angrypenguin said, don't access the same project at the same time from other computers. Also, I would still use source control. In my case I tried it with a Synology DS918+ RAID 1 HDD only, and it worked fine, but I didn't want to wear out my HDDs, so I am going to invest in an SSD cache once I am starting my first real project, I am still learning at the moment.
     
  5. Disrop

    Disrop

    Joined:
    Jun 18, 2020
    Posts:
    5
    What do you mean?