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Unity and iOS7 - Building

Discussion in 'iOS and tvOS' started by reishill, Jun 10, 2013.

  1. reishill

    reishill

    Joined:
    Feb 26, 2013
    Posts:
    7
    Do you think there shall be much of a difference or any updates we shall have to do to update our apps to iOS7?
     
  2. Glockenbeat

    Glockenbeat

    Joined:
    Apr 24, 2012
    Posts:
    670
    I guess from the standard Unity apps-point of view there shouldn't be too many differences. However it depends on what Apple introduces with the new iOS. I haven't had a look at the beta yet, but in the past there have been some changes to XCode which needed to be reflected by Unity as well. Once a new version of Unity was out it worked though.

    However Apple may also refresh it's guidelines in terms of e.g. icon design and such. Hard to tell right now, but it's worth to keep an eye on the new iOS version to be able to react to changes in time, not only when iOS 7 is out.
     
  3. POLYGAMe

    POLYGAMe

    Joined:
    Jan 20, 2009
    Posts:
    196
    So best not to update to the beta just yet?
     
  4. hermesdavidms

    hermesdavidms

    Joined:
    Jul 3, 2012
    Posts:
    181

    no, and that rule applies to every software.. something might come up

    in this specific case, xcode 5 developer preview is very crashy

    unity has had a history of not working with recently released versions of xcode, using beta software is playing with fire.. it may or may not work

    i would say just wait for the final versions to come up
     
  5. CH

    CH

    Joined:
    Jul 4, 2012
    Posts:
    109
  6. Alexey

    Alexey

    Unity Technologies

    Joined:
    May 10, 2010
    Posts:
    1,378
    if we speak about unity vs ios7 beta:
    4.2 will have some fixes for the really bad stuff (like fixed udid, and some)
    4.3 (or 4.2.X - whichever is closer to actual release) will have fixes for minor stuff (e.g. as i said on some other thread, status bar is currently always visible and do not change style).
    what i can say to reassure you more? ;-)
    well, i run *everything* on ios7+xcode5 - all your bug reports ;-) - works fine
    also - if nobody tries and update - how can we find the bugs in advance ;-)
     
  7. CH

    CH

    Joined:
    Jul 4, 2012
    Posts:
    109
    Hi Alexey,
    You guys are doing great!
    Cheers!
     
  8. jeffweber

    jeffweber

    Joined:
    Dec 17, 2009
    Posts:
    524
    Decided to give this a try. Udated to XCode5, tried to build and got this:

    "UnityException: Launching iOS project via Xcode4 failed. Check editor log for details."

    Is there someplace I need to tell Unity to use XCode5?

    -Jeff
     
  9. Alexey

    Alexey

    Unity Technologies

    Joined:
    May 10, 2010
    Posts:
    1,378
    currently build&run do not work with xcode5 (they changed stuff *again*).
    Do "build", open xcode project manually and run from here
     
  10. jeffweber

    jeffweber

    Joined:
    Dec 17, 2009
    Posts:
    524
    Yep, that worked!

    Thanks.
     
  11. u3dxt

    u3dxt

    Joined:
    Jul 6, 2013
    Posts:
    316
    We've been testing iOS 7.0 features with Unity 3.5.7 and it's been going pretty smoothly.
     
  12. krubba

    krubba

    Joined:
    Dec 22, 2011
    Posts:
    23
    iOS7 also added a bunch of new icon resolutions. Is there any way to update the player settings to support the new resolutions? We have projects in Unity 3.5.6 and 4.2, and I can't find a way to do it in either. Since there seems to be no end of potential resolutions, couldn't this be made more extendable?
     
  13. u3dxt

    u3dxt

    Joined:
    Jul 6, 2013
    Posts:
    316
    Unity exports an XCode project. Open the project in XCode and then General tab, you can set all the icons and splash images.
     
  14. krubba

    krubba

    Joined:
    Dec 22, 2011
    Posts:
    23
    Yeah, i realized that, was hoping for some streamlined workflow, maybe updating editor script, post processor script kind of thing. Manually updating XCode is a pain, especially when you need to occasionally do replace builds because of plugin changes...