I'm looking into how one might create instances in a Unity based network hosted game. Any advice or examples of implementing such a beast? I have been reading up on RakNet as of late but don't see anything directly supported. This would be instances in the MMO sense, where a portion of the world is cloned and run as it's own separate instance from the main world. For example a group of players might enter a dungeon, and then be moved to an instance of the dungeon where only they were present. Other players that came along and entered the dungeon would be moved to their own instance of the dungeon.