QUESTION: Does anyone have any extra info regarding apps using <Unity 5.6 (32-bit build) being available for 64 bit devices starting August 1, 2019? Contacted Google, but they don't really reply with much info regarding technical issues. I have an established game using Unity 5.4.4p1 and would rather not move to 64-bit if not completely necessary (lots of fixes/changes for a 1-man team). If I'm reading the android developers blog post correctly, users of Unity <5.6 are getting an extension until August of 2021 for the 64-bit requirement. Android Devlopers blog: https://android-developers.googleblog.com/2019/01/get-your-apps-ready-for-64-bit.html From their blog: The 64-bit requirement: what it means for developers Starting August 1, 2019: All new apps and app updates that include native code are required to provide 64-bit versions in addition to 32-bit versions when publishing to Google Play. Extension: Google Play will continue to accept 32-bit only updates to existing games that use Unity 5.6 or older until August 2021. Starting August 1, 2021: Google Play will stop serving apps without 64-bit versions on 64-bit capable devices, meaning they will no longer be available in the Play Store on those devices. This will include games built with Unity 5.6 or older.