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Unity and Colorspace

Discussion in 'General Graphics' started by TenklabsEmil, Aug 7, 2019.

  1. TenklabsEmil

    TenklabsEmil

    Joined:
    Oct 31, 2018
    Posts:
    5
    Hi

    I'm trying to work with the ACES color space in unity.

    However imported .exr files seam to have sRGB sampling on even if i specify it to be off. If there is a way i can specify the IDT on individual files like in Nuke that would be great.
    Also i can't find a way to change the ODT from sRGB to Rec2020 or ACEScg.


    If anybody has any direction on correct linear/ACES workflow in unity would be greatly appreciated because the unity documentation on the subject is either wrong or just too basic.
     
    tteneder likes this.
  2. RyanKeable

    RyanKeable

    Joined:
    Oct 16, 2013
    Posts:
    62
    Following up on this, did you have any luck working it out? Keen to know myself
     
  3. TenklabsEmil

    TenklabsEmil

    Joined:
    Oct 31, 2018
    Posts:
    5
    Nope still no luck, best i could come up with was a manual grade or using a LUT, which is not optimal.

    Their included tone mapper still says its using the ACES system but that's just bs, Its just some custom profile that somebody tried to get the ACES look and failed. In the documentation they even just say that the only difference between ACES and the Neutral is More contrast and saturation, which is not right.