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Feedback Unity Analytics - is it helpful? Usage = easy or complex?

Discussion in 'General Discussion' started by GamerGraph, Feb 19, 2021.

  1. GamerGraph

    GamerGraph

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    Looking for feedback on Unity Analytics ( https://unity.com/features/analytics ) - if you're using it, what are your general thoughts? Does it provide data you can use to improve your games (or build better ones in the future)? Is it easy to set up? How do you use it (is it like a dashboard you use for continuous insights, or something else)?
    Also, if you don't use it, how are you getting game and player data?
     
  2. Xkalliber

    Xkalliber

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    we started using UA for a couple of our games but we don't refer to it much. That's not completely the fault of Unity, but after we got it configured, it required a lot of additional effort to get it into a dashboard we could use regularly. Glad you mentioned it because we should check it out again. But no, not super helpful to us.
     
  3. JohnnyA

    JohnnyA

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    Its good for getting some basic metrics (like DAU, sessions per user, retention, play time) for a minimal amount of effort. You can add it to a game in about 5 mintues.
     
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  4. GamerGraph

    GamerGraph

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  5. angrypenguin

    angrypenguin

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    It's easy to use, but the dashboard is limiting, as are some of the restrictions of the free tier.

    I find that the built in reports and graphs are most useful for certain types of games (eg: F2P stuff measuring monetisation flows). It'll log whatever data you send it, and you can do a raw data export and analyse it however you want in a spreadsheet (note that accessing that data requires a Pro license).

    One thing I found awkward (from memory) was stuff like Vector3 data being stored as strings, despite the API having explicit support for that data type and the back end having explicit limits on the number of unique strings stored / accessible.

    So, great ease of use, but mileage will vary significantly based on your type of project.
     
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  6. GamerGraph

    GamerGraph

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    >> but mileage will vary significantly based on your type of project
    @angrypenguin That's a great way of putting it, and makes sense. And it does seem strange not to just employ the API for Vector3 data. I'm spending more time digging in to it, but this is a huge help.
    We've built an analytics platform...here's a preview. If this looks like it might help you with your work, hope you'll check it out:
     
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