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Unity Ambient Light not Updating ingame realtime.

Discussion in 'Editor & General Support' started by Joao-Francisco, Apr 30, 2020.

  1. Joao-Francisco

    Joao-Francisco

    Joined:
    Feb 5, 2014
    Posts:
    3
    Hello, I'm unsing Unity 2019.3.9f1 with HDRP package installed.
    My project is a RTS game with dynamic Day-Night Cycle, created using a simple script that rotates the light and dim down the intensity when reaches a certain X angle.
    Although I'm using the Volumes like Visual Environment and its set to update Realtime like the example below :
    upload_2020-4-30_8-31-26.png

    Ambient light not updates during gameplay:

    upload_2020-4-30_8-32-10.png

    upload_2020-4-30_8-32-26.png

    Oddly just when I get out from "maximize on play" and come back again. It seems that the ambient light refreshes when the entire screen refreshes.

    Also, strangely updates when it reaches the peak.
    upload_2020-4-30_8-31-26.png

    BUT, it should be a bit more clear.
     

    Attached Files:

    NotaNaN likes this.
  2. AdamGMain

    AdamGMain

    Joined:
    Jun 5, 2019
    Posts:
    8
    Joao-Francisco, I am fighting this same issue. My light doesn't update in real time at all. Sometimes it will randomly update anywhere from 5 - 30 seconds afterwards. Did you ever figure out what was going on?
     
    NotaNaN likes this.