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Unity Ads when Building and Running

Discussion in 'Unity Ads & User Acquisition' started by Cal_Mac, Jan 17, 2019.

  1. Cal_Mac

    Cal_Mac

    Joined:
    Feb 4, 2018
    Posts:
    22
    Hi All,

    I really tried to avoid posting here and searching, but I keep finding conflicting information.

    I have just integrated Unity Ads into an Android Game. When I perform the tests within the editor I get the normal screen saying the ad is working fine.

    When I build and run on a local Mobile Device, The Advert never seems to hit a "IsReady" state from my checks. I just want to know, is this normal as it is a local test?
     
  2. ap-unity

    ap-unity

    Unity Technologies

    Joined:
    Aug 3, 2016
    Posts:
    1,519
    @Cal_Mac

    Are you able to get a device log while the app is running? The error message in the log should indicate what the problem is.