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Unity Ads Very Low Revenue and Ecpm?

Discussion in 'Editor & General Support' started by Nsingh13, Nov 13, 2016.

  1. Nsingh13

    Nsingh13

    Joined:
    Dec 17, 2014
    Posts:
    38
    Why is it so low :(? I've had about 5,000 impressions like it's suggested..
    Please see attached image.
     

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  2. Moonjump

    Moonjump

    Joined:
    Apr 15, 2010
    Posts:
    2,572
    Obviously all those impressions in Brazil are dragging the eCPM down (although more importantly bringing in income because of volume).

    Are you on both Android and iOS? If so, is there a major difference when you split by platform?
     
  3. Nsingh13

    Nsingh13

    Joined:
    Dec 17, 2014
    Posts:
    38
    Sorry for the late reply. I am only on Android at the moment. I had switched to Appodeal mediation but that was giving me a really low fill rate as well as ecpm (8.27% fill, $1.50 ecpm - skippable video ads). So I removed that and I just integrated Unity Ads 2.0 to see how that will do. Also, yeah most of my users are from brazil, but I still did not expect the ecpm to be that low...
     
  4. flagshipdynamics

    flagshipdynamics

    Joined:
    Nov 22, 2012
    Posts:
    5
    I completely removed my game from the Android market after $0.00 UnityAds revenue in 30 days versus $150 or so in iOS. Android is a waste of time as far as I can tell.
     
  5. Xaron

    Xaron

    Joined:
    Nov 15, 2012
    Posts:
    379
    It's not. It highly depends on your game. ;)