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Unity Ads Editor images in Build Report Assets list, are they packed?

Discussion in 'Unity Ads & User Acquisition' started by Nieles_GH, Nov 19, 2019.

  1. Nieles_GH

    Nieles_GH

    Joined:
    Jun 26, 2017
    Posts:
    57
    I'm not sure if all the assets in the assets list in the build report are packed?
    But if they are can you please make sure that the following images don't end up in the build?

    Code (CSharp):
    1. 112788: [Unity] Used Assets and files from the Resources folder, sorted by uncompressed size:
    2. 112790: [Unity]  8.0 mb     1.5% Packages/com.unity.ads/Editor/Resources/Editor/landscape.jpg
    3. 112791: [Unity]  8.0 mb     1.5% Packages/com.unity.ads/Editor/Resources/Editor/portrait.jpg
    As you can see they are the 2 biggest files in our game and I would rather not have them in.
    Or are they used by the ads plugin in the game aswell?