I have read mixed comments about Unity having a hard cap of only being able to show 25 Ads per day. Can people chime in and confirm this once and for all? Why in the world is the cap set at 25? Unity thinks the odds any user will reach more than 25 Ads per day is so low? Also, what workarounds can I do if I want the user to watch an Ad but has reached their daily limit? Should I implement another Ad program? Google's Admob? I think I sadly came across this issue, because I never enabled Test Mode for Ads in Unity, and I kept running real time Ads during testing. I eventually ran out and my game got stuck waiting for the Advertisement.IsReady to turn true. I spent hours trying to figure out if I had messed up my Advertisement code, but I am starting to think I just reached the daily Ad cap, based on what I have been reading online. The next 24 hours should reveal this.