Hello, Has anyone else experienced crashing in iOS builds when migrating from 5.1 / Asset package to the integrated Ads in 5.2? We've removed the old Unity Ads asset from our project and activated the service within the editor. It seems to be linked up to our account correctly - we don't see any errors within Unity. However, when we build the project, we get a crash on launch. This appears to be where its erroring in XCODE: Code (CSharp): xpets`il2cpp::vm::Class::FromIl2CppType: 0x1019c6938 <+0>: stp x20, x19, [sp, #-32]! 0x1019c693c <+4>: stp x29, x30, [sp, #16] 0x1019c6940 <+8>: add x29, sp, #16 0x1019c6944 <+12>: mov x19, x0 0x1019c6948 <+16>: movz x0, #0 -> 0x1019c694c <+20>: ldrb w8, [x19, #10] When we turn off Ads -we are able to load into the game just fine. We will be filing a bug report this afternoon after a little more r&d.