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Question Unity Adds offset to my FBX animation curves

Discussion in 'Animation' started by fernandagrcoelho, Jul 23, 2020.

  1. fernandagrcoelho

    fernandagrcoelho

    Joined:
    Jul 23, 2020
    Posts:
    1
    Hello, I've been having a consistent problem where my animation curves get a weird offset only in Unity.

    To give more context, I have a low-poly character with sleeves. The sleeves are at the very end of the arm joint chain, just to give the sleeves some jiggle.

    I can manually fix it by moving the vertically in the Animation tab, but I'd like to understand what's causing it in the first place.

    Could it have something to do with joint orientation? Should everything in the joint be set to zero?

    Thanks!