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Unity AAL and Addressable cache management

Discussion in 'Addressables' started by SozoDev, Mar 30, 2020.

  1. SozoDev


    Nov 15, 2016
    Hi all
    I'm running Unity as a library inside a native app and was wondering if it is possible to handle the downloading of the bundle files natively instead of having to start Unity up to do the management for you? Is this at all possible? The idea would be that the native app can do the lookup in the catalog file and then download the file and dump it in Unity's cache. But from a quick test on windows, it doesn't seem as straight forward as this.

    If the answer is a simple "no" then that's fine, but I just want to explore my options.