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Unity 5.x.xx and GearVR: Which version works without MobileSdk/OVRController?

Discussion in 'AR/VR (XR) Discussion' started by MWNWApps, Aug 8, 2015.

  1. MWNWApps

    MWNWApps

    Joined:
    Jun 27, 2015
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    Hi All
    I keep hearing that a certain version of Unity works on GearVR without any Mobile SDk/OVR controller, just by checking "Use VR". (OSig file is always needed, of course)
    Could the Unity staff chime in here?
    Many folks are interested in the answer to this question:).
    We can't get it to run without mobilesdk/ove controller.

    Best,
    Andy
     
  2. EdBlais

    EdBlais

    Unity Technologies

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    Nov 18, 2013
    Posts:
    311
    @MWNWApps Use the latest patch release Here (5.1.2p3).

    Also GearVR has been supported Natively since 5.1.0p1.
     
  3. MWNWApps

    MWNWApps

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    Testing - 1,2,3
     
  4. JDMulti

    JDMulti

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    Jan 4, 2012
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    384
    I tried dual native vr camera support, to have one for the left and one for the right eye. However every time I try to start the game, it instandly crashes.
    For me this is the reason why I can't have native VR support for my project. Is this already know, because I made a report for it. This happens with 5.1.2p3

    http://forum.unity3d.com/threads/vr-native-camera-dual-setup-crashes-topic-move-request.346833/
     
  5. MWNWApps

    MWNWApps

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    So, it works without ovr.
    However, it is less stable than using the Mobile Sdk and VR not enabled.
    Initially it worked well, but we had a multitude of unexplainable crashes and error messages " Ovr lib not found- VR disabled". We are going back to 5.1.2f and OVR.
     
    KC1302 likes this.
  6. fabian1986

    fabian1986

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    5.1.0f3 works well with my S6 edge and sunglases VR
     
  7. fabian1986

    fabian1986

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    Jun 3, 2015
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    Could you install 4.6 and try with other proyects embebes to your assets to training well
     
  8. KC1302

    KC1302

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    We are going back to 5.1.2f and OVR

    Recommend this too.
     
  9. KC1302

    KC1302

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    Jan 11, 2014
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    Any optimization tricks for Cardboard or is it simply the same as Gear VR?
     
  10. fuzzy3d

    fuzzy3d

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    Last edited: Oct 1, 2015