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Unity 5 - WebGL can do this?

Discussion in 'Unity 5 Pre-order Beta' started by Onsterion, Feb 20, 2015.

  1. Onsterion

    Onsterion

    Joined:
    Feb 21, 2014
    Posts:
    215
  2. Ostwind

    Ostwind

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    Mar 22, 2011
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    2,804
    Yes it can. The question is can you do it.
     
  3. DanSuperGP

    DanSuperGP

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    Apr 7, 2013
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    Unity 5 is a tool. What you do with it is up to you.

    It's capable of things like that... but you would have to know how to make it.
     
  4. Tiles

    Tiles

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    Feb 5, 2010
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    2,481
    Well, it's directly made in WebGL. So you might run into a wall for something specific like that. Unity has for example the 65 k vertex limit for a single mesh. WebGL too, but i'm not sure if the workaround they use here is also possible with Unity.

    Just in case, here you can find the source code of the original app on which this upper example is based at: https://github.com/stephomi/sculptgl
     
  5. Onsterion

    Onsterion

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    Feb 21, 2014
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    Interesting.
     
  6. Dustin-Horne

    Dustin-Horne

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    Apr 4, 2013
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    What I found most interesting is that I played with it on my mobile device (Windows Phone 8.1) and it worked great though navigation took a little work.
     
  7. Onsterion

    Onsterion

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    Feb 21, 2014
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    Dustin-Horne likes this.